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Contagion: Seizure
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Contagion: Seizure is a level 5 necromancy spell. This spell is a variation of the Level 5 Necromancy Spell, Contagion. It allows spellcasters to Poison an enemy, with the possibility of the affliction progressing into a Disease which saps target's Dexterity.
Description
Poison a target and possibly afflict them with a Disease. When cast, the target receives Contagion Poisoned (Stage 1):
- Has Disadvantage on Attack rolls and Checks.
- Each turn, it must succeed on a Saving throw, or the Poison will advance in stage. On 3 successes, it recovers. On 3 failures, it contracts the Disease corresponding to the variant of the spell Contagion that was cast.
After advancing to Stage 3, if the target then fails a third Saving throw, it will become Stricken With Seizures. Spasms rack the creature, impairing its Dexterity.
- Involuntary convulsions shiver through the affected entity, giving it Disadvantage on Ability Checks, Saving throws, and Attack rolls using Dexterity.
Properties
- Details
- Attack roll
- Melee: 1.5 m / 5 ft
At higher levels
Upcast: Casting this spell at a higher level doesn't grant any additional benefits.How to learn
Classes:
- Class Level 9: Cleric, Druid, and Circle of Spores
Notes
- Circle of the Land Druids who choose the Arctic, Forest, or Underdark Land at level 9 learn this spell automatically.
External Links
- Contagion on the Forgotten Realms Wiki