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Belm
Belm is a very rare, moderately enchanted (+2) special variant of the Scimitars family of weapons. It is a martial melee weapon wielded in one hand. As a finesse weapon, it can benefit from the wielder's Dexterity and not just their Strength. It's a light weapon that anyone can dual-wield without special training.
![Description Icon.png](/w/images/thumb/5/5b/Description_Icon.png/24px-Description_Icon.png)
Faded but still legible, the mark of a Kara-Turan forgemaster adorns the pommel of this exquisite sword. Light as a robin's wing, quick as a gnomish wit, this weapon has unseamed many foes - and will continue to, in the correct hands.
Properties
- Damage
1d6 (1~6) + Strength or Dexterity modifier
Slashing
- Details
Rarity: Very rare
Enchantment: + 2
One-Handed
Finesse
Light
Melee: 1.5 m / 5 ft
Weight: 1.35 kg / 2.7 lb
Price: 480 gp
Special
The holder of this item gains:
- Perfectly Balanced Strike: Special Weapon Action
Weapon actions
If you have proficiency, equip in main hand to gain:
Flourish (
)
Feint an attack to possibly throw your opponent .
Lacerate (
)
Slash at your target's vital points to make it .
Whirlwind Attack (
)
Strike out at all nearby foes, making separate
Attack rolls against each target.
Perfectly Balanced Strike (
)
Send Belm snaking out with an adder's speed, the very exemplar of swiftness embodied in steel.