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Orphic Hammer

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Revision as of 13:56, 12 August 2023 by GenoFour (talk | contribs) (Created page with "{{WeaponPage | name = Orphic Hammer | image = | category = martial | quote = Every contract a devil makes has some form of insurance - this one is cast in infernal iron and was forged in deep, ruinous hellfire. | where to find = House of Hope | type = Warhammer | rarity = legendary | melee or ranged = melee | handedness = versatile | thrown = yes | damage = 1d8 | versatile damage = 1d10 | damage type = Bludgeoning | enchantment = +3 | weight kg = ? | weight lb = ? |...")
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Orphic Hammer is a legendary, highly enchanted (+3) special variant of the Warhammer family of weapons. It is a martial melee weapon that can be wielded in one hand, or with both hands for extra damage. Its design lends itself well to be thrown at enemies as a projectile.

Description Icon.png

Every contract a devil makes has some form of insurance - this one is cast in infernal iron and was forged in deep, ruinous hellfire.

Properties

One-handed damage
Two-handed damage
Details
Warhammer Warhammer
Rarity: Legendary
Enchantment: + 3
 Versatile
Thrown Thrown
 Melee: 1.5 m / 5  ft
 Weight: ? kg / Expression error: Unrecognized punctuation character "?". lb
Price:  ? gp

Special

The holder of this item gains:

Weapon actions

Proficiency Icon.png If you have proficiency, equip in main hand to gain:

Backbreaker Backbreaker ()

Put extra force behind your strike to possibly knock your enemy Prone Prone.

Concussive Smash Concussive Smash ()

Hit an enemy with all your might to deal damage and possibly Daze Daze them.

Weakening Strike Weakening Strike ()

Target an enemy's hands with a non-lethal attack and possibly inflict Weak Grip Weak Grip.

Where to find