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List of legendary weapons

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Revision as of 23:18, 24 January 2025 by Taylan (talk | contribs) (Created page with "{{WeaponsTableHeader}} {{#cargo_query: tables = weapons | fields = _pageName=page, icon, name, uid, image, rarity, enchantment, damage, damage_type, extra_damage, extra_damage_type, extra_damage_2, extra_damage_2_type, weight_kg, weight_lb, price, weapon_passives, passives_main_hand, passives_off_hand, special, special_weapon_actions | order by = rarity_order, name | where = rarity = 'legendary' AND Legacy IS Null | default = {{WeaponsTableEmpty}} | format = template | t...")
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Weapon Enchant. Damage Damage Type Weight Price Special


Balduran's Giantslayer

+3

2d6 + 3

Slashing

2.7 kg
5.4 lb

1300
Giantslayer
On a hit, double the damage from your Strength modifier. This weapon grants you Advantage Icon.png Advantage on Attack rolls against Large, Huge or Gargantuan creatures.
Giant Form Giant Form ()
Grow to a fearsome size. Your weapons deal an additional 1d6 damage and you gain HP Icon.png 27 temporary hit points and Advantage Icon.png Advantage on Strength Checks and Saving throws. ( Recharge: Short rest.)
Topple the Big Folk Topple the Big Folk ()

Deal additional damage equal to your proficiency bonus. On a hit, Large, Huge, or Gargantuan creatures take an additional 2d6Damage TypesSlashingDRS damage and must succeed a Strength saving throw or fall Prone Prone.


Bloodthirst

+2

1d4 + 2

Piercing

0.45 kg
0.9 lb

640
Improved Critical
The number you need to roll a Critical Hit while attacking is reduced by 1. This effect can stack.

Main Hand Only

Exploit Weakness
Creatures hit with this weapon receive Vulnerability to Damage TypesPiercing damage.

Off-Hand Only

True Strike Riposte
When a creature misses you with a melee attack, you may retaliate and gain True Strike.
True Strike True Strike ()
Cast as a cantrip ( Recharge: Short rest.)


Crimson Mischief

+2

1d6 + 2
1d4

Piercing
Necrotic

0.9 kg
1.8 lb

640
Prey Upon the Weak
This weapon deals an additional 1d4Damage TypesPiercing damage against targets with 50% of their hit points or fewer.

Main Hand Only

Redvein Savagery
When you make an attack with Advantage Icon.png Advantage, the target takes an additional 7Damage TypesPiercingDRS damage.

Off-Hand Only

Crimson Weapon
When you make an attack with your off-hand weapon, you can add your Ability Modifier to the damage of the attack.


Devotee's Mace

+3

1d6 + 3
1d8

Bludgeoning
Radiant

1.8 kg
3.6 lb

640

Main Hand Only

Healing Incense Aura Healing Incense Aura ()
Emanating a soothing aura, You and nearby allies regain 1d4hit points at the start of your turn ( Recharge: Long rest.)


Duellist's Prerogative

+3

1d8 + 3
1d4

Piercing
Necrotic

0.9 kg
1.8 lb

1300
Elegant Duellist
While your off-hand is empty, you score a Critical Hit when rolling a 19. Moreover, you gain an additional Reaction per turn.
Withering Cut
On a hit with a melee weapon, use a Reaction to deal additional Damage TypesNecrotic damage equal to your Proficiency Bonus.
Challenge to Duel Challenge to Duel ()
Challenge an enemy to attack only you, inflicting Bleeding Bleeding on the target.
Dueller's Enthusiasm Dueller's Enthusiasm ()

While you are not dual-wielding and your off hand is empty, you can make an additional melee attack with The Dueller.


Gontr Mael

+3

1d8 + 3

Piercing

1.1 kg
2.2 lb

1000
Promised Victory
On a hit, possibly inflict Guiding Bolt upon the target.
Gontr Mael: Glowing Gontr Mael: Glowing
This object shines with a glowing light in a radius of 6 m / 20 ft. Toggle this to douse and rekindle the light.
Celestial Haste Celestial Haste ()
Cast as a level 3 spell at will.
Bolt of Celestial Light Bolt of Celestial Light ()

Frighten Frighten your target with intimidating arrows. After attacking, ranged weapon attacks made by Gontr Mael deal an additional 1d4Damage TypesRadiant damage.


Markoheshkir

+2

1d6 + 2

Bludgeoning

1.8 kg
3.6 lb

640
Arcane Enchantment
You gain a +1 bonus to Spell Save DC and Spell Attack rolls.
Arcane Battery Arcane Battery
Alleviate the arcane burden of spellcasting with the power of this staff. The next spell you cast doesn't cost a spell slot.
Kereska's Favour Kereska's Favour ()
Cast as a level 4 spell ( Recharge: Short rest.)


Nyrulna

+3

1d6 + 3
1d6

Piercing
Thunder

1.8 kg
3.6 lb

840
Zephyr Connection
This weapon will return to your hand when thrown. You cannot be forced to drop the trident. When thrown, the weapon creates an explosion that deals 3d4Damage TypesThunder damage in a 6 m / 20 ft blast centered on the target.
Veil of the Wind
You gain a + 3 m / 10 ft bonus to movement speed and jump distance. Equipping this weapon gives you Immunity to falling damage.
Nyrulna: Glowing Nyrulna: Glowing
This object shines with a glowing light in a radius of 6 m / 20 ft.
Zephyr Flash Zephyr Flash ()

Rush forward, creating an air vortex that blasts foes and possibly inflicts Bleeding Bleeding.

Zephyr Break Zephyr Break ()

Zephyr Break imitates the effects of the spell Gust of Wind Gust of Wind while dealing thunder damage.


Selûne's Spear of Night

+3

1d6 + 3

Piercing

1.35 kg
2.7 lb

640
Selûne's Blessing
You gain Advantage Icon.png Advantage on Wisdom Saving throws and Perception Checks.
Darkvision Darkvision
Can see in the dark up to 12 m / 40 ft.
Moonbeam Moonbeam ()
Cast as a level 3 spell ( Recharge: Long rest.)
Moonmote Moonmote ()
Cast as a cantrip ( Recharge: Long rest.)


Shar's Spear of Evening

+3

1d6 + 3

Piercing

2.7 kg
5.4 lb

640
Shar's Blessing
You gain Advantage Icon.png Advantage on Saving throws while Lightly or Heavily Obscured. This weapon deals an additional 1d6 damage to creatures that are Lightly or Heavily Obscured.
Blind Immunity
The wearer cannot be Blinded Blinded.
Shar's Darkness Shar's Darkness ()
Cast as a level 2 spell ( Recharge: Per turn.)
Edge of Darkness Edge of Darkness ()

Create a cloud of Darkness while you attack. [See: Bugs]


Silver Sword of the Astral Plane

+3

2d6 + 3

Slashing

2.7 kg
5.4 lb

1300
Githborn Psionic Weapon
When wielded by a githyanki this weapon deals an additional 1d6Damage TypesPsychic damage.
Githborn Psionic Resistance
A githyanki holding this weapon has Advantage Icon.png Advantage on Intelligence, Wisdom, and Charisma saving throws, resistance to Psychic damage, and cannot be Charmed Charmed.
Soulbreaker Soulbreaker ()

Rend the enemy's body and soul, dealing additional Damage TypesPsychic damage equal to your proficiency bonus, and possibly Stun Stun them.


The Blood of Lathander

+3

1d6 + 3

Bludgeoning

1.8 kg
3.6 lb

640
Lathander's Blessing
Once per Long Rest, when your hit points are reduced to 0, you regain 2d6hit points. Allies within 9 m / 30 ft also regain 1d6hit points.
Lathander's Light Lathander's Light
Sheds holy light in a 6 m / 20 ft radius. In combat, fiends and undead standing in the light are Blinded Blinded if they fail a DC 14 Constitution throw.
Sunbeam Sunbeam ()
Cast as a level 6 spell ( Recharge: Long rest.)