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Zephyr Break
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Zephyr Break is a weapon action granted by Nyrulna.
Description
Zephyr Break imitates the effects of the spell Gust of Wind while dealing thunder damage.
Properties
- Damage
6d6 (6~36)
Thunder
- Details
Attack roll
Range: 12 m / 40 ft
Recharge: Short rest
Condition: Off Balance
Duration: 2 turns
- The affected entity has
Disadvantage on Strength and Dexterity
Ability checks, and
Attack rolls against the entity have
Advantage.
- Removed by taking damage or when .
How to learn
Granted by the weapons: