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Savage Attacks
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Not to be confused with Savage Attacker
See also: Brutal Critical
Savage Attacks is a passive feature available to half-orcs. When they score a critical hit with a melee weapon attack, they can roll one of the weapon’s damage dice one additional time and add it to the extra damage of the critical hit.
Description
When you land a Critical Hit with a melee weapon attack, you deal an extra dice of weapon damage.
How to learn
Races:
- Character level 1: Half-orc
(Character level is the sum of all class levels for a multi-classed character.)
Notes
- Off-hand weapons also roll an extra damage die on critical hits.
- This feature also adds one extra damage die to a Divine Smite or Sneak Attack critical hit in additional to the extra weapon damage die. For Sneak Attack, this is only true when triggered as a reaction.
- Savage attack doesn't add extra damage die on Divine Smite and Sneak Attack critical hit with honor ruleset, this could be due to DRS mechanic that has mostly been removed from honor ruleset. see more about DRS: Damage mechanics.
- This seems to be linked to the fact that the Sneak Attack damage (when triggered as a reaction) and Smite damage are considered separately from the base attack.[Needs Verification]
- This feature does not work with unarmed attacks or Wildshape melee attacks.
- Both Savage Attacks and Brutal Critical will activate on a critical hit
- Weapons with multiple damage die will only gain one die of extra damage, not the full die. For example, a great sword's normal critical hit does 4d6, and this skill will add 1d6 totalling 5d6, while a great axe's normal critical hit damage is 2d12 and this skill will add 1d12 totalling 3d12