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Hamarhraft
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Hamarhraft is an uncommon maul that deals Thunder damage in an area around the wielder when they land a Jump.
The Dwarven grammar is garbled, but the weapon's name suggests something about the importance of first impressions.
Properties
- Damage
- 2d6 (2~12) + Strength modifier Bludgeoning
- Details
- Rarity: Uncommon
- Enchantment: None
- Two-Handed
- Dippable
- Melee: 1.5 m / 5 ft
- Weight: 4.5 kg / 9 lb
- Price: 65 gp
-
UID
MAG_Mobility_ExplosionOnJump_MaulUUID
efb003c3-af98-43d7-bcf4-af29702fb531
Special
The holder of this item gains:
Weapon actions
If you have proficiency, equip in main hand to gain:
- Backbreaker ()
Put extra force behind your strike to possibly knock your enemy .
- Concussive Smash ()
Hit an enemy with all your might to deal damage and possibly them.
- Tenacity ()
When you miss an attack, deal Bludgeoning damage equal to your Strength modifier anyway (minimum of 1).
Where to find
- Waukeen's Rest X: -85 Y: 631: In a gilded chest in one of the burning rooms on the top floor of the inn
Notes
If long resting after saving Florrick and Benryn, the fire in the building is extinguished and the chest is destroyed, but the weapon inside is still intact and can be picked up.
- Because Shockwave triggers on every taken during a turn, wielding this weapon while using Step of the Wind allows for many triggers of Shockwave in one turn.
- Shockwave does not require a jump in order to trigger. It can also trigger when landing from and actions with a similar effect but different name.
External links
- Hamarhraft on the Forgotten Realms Wiki