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Barton

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Barton is one of the bandits raiding the Overgrown Ruins in Act One.


Portrait Barton.png
At least there's no skeletons this time.
Barton

Description

Alongside his friend Mari Mari, Barton has been trying to break into the crypt for days.

Tense and alert, he is suspicious of threats - though if opening the door Mari is trying to lockpick, he dismisses her concerns with half-hearted reasoning. Barton is an experienced as a combatant, guiding Haseid Haseid and Mari in their search after they hear the roof collapse (if dropping the masonry stone) as well as rallying the group if he hears another member call for help. He is frustrated by the group's lack of progress, and mentions that he has gone home empty handed before. He also mentions that last time he was in a crypt, he was attacked by skeletons.

Involvement

Act One

Barton can be found in the Refectory and is instantly hostile to the party.

Combat

Attacks and abilities

Ranged Attack.webp
Ranged Attack Ranged Attack ()   –  Shortbow
Normal weapon damage Make a ranged attack with your equipped weapon.
 Range: 18 m / 60 ft
Sneak Attack Ranged.webp
Sneak Attack Sneak Attack ()   –  Shortbow
Normal weapon damage +
D6 Weapon.png 1d6 (1~6) Damage TypesWeapon

Deal an extra 1d6 damage to a foe you have Advantage Icon.png Advantage against. You can also use Sneak Attack if you have an ally within 1.5 m / 5 ft of the target and you don't have Disadvantage Icon.png Disadvantage.

 Range: Normal weapon range
Recharge: Per turn
Throw.webp
Throw Throw ()   –  Alchemist's Fire
Normal weapon damage Throw a character or item from the world or your inventory. Your Strength affects how much weight you can throw. Heavier items deal more damage. The damage of weapons with the thrown property is the same as the weapon's melee damage.
 Range: 18 m / 60 ft

Notable Loot

External links