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Selûnite Outpost

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Underdark
Storehouse
Arcane Tower Selûnite Outpost
Defiled Temple
The Selûnite Outpost is a Location within the Underdark in Act One of Baldur's Gate 3. It is located in the south eastern part of the Underdark and can also be reached from the Defiled Temple.

Overview[edit | edit source]

The outpost is abandoned, with its stones walls now crumbling and its blue Selûne Selûne banners long since tattered.

Main gate[edit | edit source]

The guardian mechanism of the Selûnite Outpost.

The Selûnite Outpost is protected by a powerful trap. Two statues on either side of the gate will shoot at any creature approaching or exiting through the main gate. This trap can be disabled by destroying or removing the glowing Moonstone suspended in the staff of the large statue in the centre of the outpost. If destroying the Moonstone, all torches and braziers in the outpost will ignite and acolytes gain the Inspiration Icon.pngShatter the Moon inspiration.

Ancient battlefield[edit | edit source]

North of the Selûnite Outpost, this unnamed area is recognisable by its field of scattered wooden barricades and long-dead skeletons of ancient fighters.

Petrified battlefield[edit | edit source]

To the west of the outpost, this nameless area contains several petrified drow. Entering this area may trigger a fight with a Spectator, which can unpetrify them with its Unpetrification Ray Unpetrification Ray. The drow can also be restored with Basilisk Oil.

Waypoints[edit | edit source]

This location contains the following Waypoint:

  • caption = Underdark - Selûnite Outpost Underdark - Selûnite Outpost X: 176 Y: -235

Notable characters[edit | edit source]

Petrified drow[edit | edit source]

Creatures[edit | edit source]

Related quests[edit | edit source]

Notable loot[edit | edit source]

Notable items obtained in this location, whether looted, purchased, or obtained as a quest reward:

Gallery[edit | edit source]

Notes[edit | edit source]

  • It is not possible to enter the Defiled Temple via the outpost, if the path is not already opened from the other side. Thus, this route cannot be used to infiltrate the Goblin Camp.