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Adrielle

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Adrielle is a human cleric of Helm who can be found in Old Garlow's Place in the Lower City during Act Three. She is part of the Anti-Hag Support Group, which is a group of people who have survived encounters with hags.

Involvement[edit | edit source]

Act Three[edit | edit source]

Upon entering Old Garlow's Place, the party find Adrielle and the other members of the Anti-Hag Support Group. Adrielle initially threatens the party, believing them to be agents of a hag. She must be persuaded to back down through dialogue checks; otherwise, she and the Anti-Hag Support group will attack the party. If successfully pacified, she explains that the group is being menaced by Auntie Ethel Auntie Ethel.

If Mayrina Mayrina died in Act One, Adrielle is the group leader and will direct the party to search the building for a cursed doll that the Hag had sent to threaten them. Upon destroying the doll, Jatlo Jatlo is revealed to be a Redcap spy working for Auntie Ethel and immediately engages the party in combat.

If Mayrina survived Act One, then Adrielle refers to her as their leader. She explains that the hag somehow hexed Mayrina by turning her into a sheep, and the group is desperately trying to find a cure. Proceeding upstairs and destroying the cursed doll will end the curse and reveal Jatlo as a spy.

After Jatlo has been dealt with, either Adrielle or Mayrina will direct the party to a nearby safe with instructions for creating Hag's Bane and reward them with Staff of Interruption. This initiates Avenge the Hag Survivors Avenge the Hag Survivors.

Once the party kill Ethel, they can return to Adrielle or Mayrina to complete the quest and be rewarded with Fey Semblance Amulet.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Divine Strike Weapon Melee.webp
Divine Strike: Weapon (Melee) Divine Strike: Weapon (Melee) ()   –  Flail
Normal weapon damage +
D8 Weapon.png 1d8 (1~8) Damage TypesWeapon

Once per turn deal 1d8Damage TypesWeapon in addition to your melee weapon damage.

 Melee: 1.5 m / 5  ft
Recharge: Per turn
Guiding Bolt.webp
Guiding Bolt Guiding Bolt ()
D6 Radiant.png 4d6 (4~24) Damage TypesRadiant

The next attack roll against this target has Advantage Icon.png Advantage.

 Range: 18 m / 60 ft
Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Flail
Normal weapon damage Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Sacred Flame.webp
Sacred Flame Sacred Flame ()
D8 Radiant.png 1d8 (1~8) Damage TypesRadiant

Engulf a target in a flame-like radiance.

DEX Save
 Range: 18 m / 60 ft
Shield of Faith.webp
Shield of Faith Shield of Faith ()
Surround a creature with a shimmering field of magic that increases its Armour Class Armour Class by 2.
 Range: 18 m / 60 ft

Related literature[edit | edit source]

Related quests[edit | edit source]

Quest rewards[edit | edit source]

External links[edit | edit source]