Hellrider Paladin
STR
DEX
CON
INT
WIS
CHA
18 (+4)
12 (+1)
16 (+3)
10 (0)
10 (0)
16 (+3)
STR
DEX
CON
INT
WIS
CHA
+7
+4
+6
+3
+7
+10
Athletics
Acrobatics
Perception
4
1
0
The paladin and any nearby allies can't be Frightened
The paladin and any nearby allies can't be Charmed .
Can see in the dark up to 12 m / 40 ft.
You can make an additional free attack after making an unarmed or weapon attack.
Your blood protects you from flame, abyssal or otherwise. Gain Resistance to Fire damage, taking only half damage from it.
The divine magic flowing within you prevents disease from affecting you.
Automatically attack an enemy moving out of your reach.
When you miss an attack, you deal Strength Modifier Bludgeoning damage (minimum of 1) anyway.
STR
DEX
CON
INT
WIS
CHA
18 (+4)
12 (+1)
16 (+3)
10 (0)
10 (0)
16 (+3)
STR
DEX
CON
INT
WIS
CHA
+7
+4
+6
+3
+9
+12
Athletics
Acrobatics
Perception
4
1
0
The paladin and any nearby allies can't be Frightened
The paladin and any nearby allies can't be Charmed .
Can see in the dark up to 12 m / 40 ft.
You can make an additional free attack after making an unarmed or weapon attack.
Your blood protects you from flame, abyssal or otherwise. Gain Resistance to Fire damage, taking only half damage from it.
The divine magic flowing within you prevents disease from affecting you.
Automatically attack an enemy moving out of your reach.
When you miss an attack, you deal Strength Modifier Bludgeoning damage (minimum of 1) anyway.
STR
DEX
CON
INT
WIS
CHA
18 (+4)
12 (+1)
16 (+3)
10 (0)
10 (0)
16 (+3)
STR
DEX
CON
INT
WIS
CHA
+7
+4
+6
+3
+7
+10
Athletics
Acrobatics
Perception
4
1
0
The paladin and any nearby allies can't be Frightened
The paladin and any nearby allies can't be Charmed .
Can see in the dark up to 12 m / 40 ft.
You can make an additional free attack after making an unarmed or weapon attack.
Your blood protects you from flame, abyssal or otherwise. Gain Resistance to Fire damage, taking only half damage from it.
The divine magic flowing within you prevents disease from affecting you.
Automatically attack an enemy moving out of your reach.
When you miss an attack, you deal Strength Modifier Bludgeoning damage (minimum of 1) anyway.
The
Hellrider Paladin is a summonable ally during
Confront the Elder Brain , if
Zevlor survives
Act One and
Act Two .
Involvement
The Hellrider Paladin is possibly an exile from Elturel that was discarded by the city following their descent into Avernus , due to his tiefling heritage, and despite his service as a Hellrider.[1]
The Hellrider Paladin can be summoned with the Gather Your Allies variant Hellrider Platoon if Zevlor has been rescued throughout both Act One and Act Two , and joins the party as an ally in Gather Your Allies .
Combat
Attacks and Abilities
References