The Elemental Set confers bonuses when dealing elemental (Acid, Cold, Fire, Lightning, or Thunder) damage or adds additional elemental damage. Many items benefit from using a mix of spell and weapon attacks.
It consists of the following pieces:
Elemental Set
Name
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Type
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Effect
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Flail of Ages
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Weapon (Flail)
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- Elements of an Epoch
- Depending on what kind of damage this weapon does, it also inflicts: Acid condition, Chilled condition, or Burning condition.
Elemental Age
|
Drakethroat Glaive
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Weapon (Glaive)
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- Vicious Dragon Breath
- Enemies have Disadvantage on Saving throws against your dragonborn breath weapon.
- Draconic Elemental Weapon ()
- Cast as a level 3 spell ( Recharge: Long rest.)
|
Creation's Echo
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Weapon (Quarterstaff)
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- Elemental Resonance
- If the wielder deals Acid, Fire, Lightning, Radiant, or Necrotic damage, it become resistant to that damage type for 2 turns.
|
Markoheshkir
|
Weapon (Quarterstaff)
|
- Arcane Enchantment
- You gain a +1 bonus to Spell Save DC and Spell Attack rolls.
- Arcane Battery
- Alleviate the arcane burden of spellcasting with the power of this staff. The next spell you cast doesn't cost a spell slot.
- Kereska's Favour ()
- Cast as a level 4 spell ( Recharge: Short rest.)
|
Cloak of Elemental Absorption
|
Cloak
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- Absorb Elements ()
- Absorb elemental damage once per Short Rest. Take half damage from the next elemental attack targeting you, and deal an additional 1d6 of that element type on your next attack. ( Recharge: Short rest.)
|
Cloak of the Weave
|
Cloak
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- Absorb Elements ()
- Absorb elemental damage once per Short Rest. Take half damage from the next elemental attack targeting you, and deal an additional 1d6 of that element type on your next attack. ( Recharge: Short rest.)
- Arcane Enchantment
- You gain a +1 bonus to Spell Save DC and Spell Attack rolls.
|
Amulet of Elemental Torment
|
Amulet
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- Nature's Vengeance
- When the wearer stands in certain surfaces and casts a spell that deals damage, the target also suffers the surface's effects.
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Boots of Elemental Momentum
|
Footwear (Medium Armour)
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- Elemental Momentum
- Whenever the wearer deals Acid, Cold, Fire, Lightning or Thunder damage with Spells or Cantrip, they gain Momentum for 2 turns.
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