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Heroes' Feast is a level 6 conjuration spell. This spell allows spellcasters to summon a bountiful smorgasbord to bolster themselves and their allies and strengthen their resolve.
Description
You and everyone around can't be Poisoned, Diseased, or . Everyone's maximum Hit Points increases by 12, and they make Wisdom Saving throws with Advantage.
Properties
- Cost
- Action + Level 6 Spell Slot
- Details
- Range: Self
- AoE: 18 m / 60 ft (Radius)
At higher levels
Casting this spell at a higher level grants no additional benefit.
Condition: Thoroughly Stuffed
Duration: Until Long rest
- The affected entity is immune to Diseases, Poisons, and being Frightened, it makes all Wisdom Saving throws with Advantage, and its maximum Hit Points are increased by 12
How to learn
Notes
- Creates a temporary Feast Supplies container for 10 turns that contains 46-58 Camp Supplies and 1 bottle of Water. The items will drop on the floor when the container expires.
- The buff from this spell will disappear if the caster unprepares the spell.
- Heroes' Feast buffs all party members within range and line of sight, including familiars and summons, meaning that Heroes' Feast should generally be cast after any summons.
- The 12 HP from Heroes' Feast stacks with the bonus HP from Aid.
- The incantation for Heroes' Feast is Maior et Fortior, Latin for "bigger and stronger".
Bugs
- This spell does not make you immune to Poison damage, though it does make you immune to the effects and damage of Cloudkill
- This spell sometimes doesn't make Wisdom Saving throws with Advantage. [Needs Verification] It seems to be related to Potion of Angelic Slumber or Orin.