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Andorn

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Andorn is a Human bandit that is raiding the Overgrown Ruins in Act One.

Involvement

Act One

If the party approach Andorn from within the Refectory ruins, he becomes instantly hostile. Alternatively, the party can speak with him through the door from outside the Chapel Entrance at X: 284 Y: 372.

Combat

Attacks and abilities

Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Shortsword
Normal weapon damage Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Sneak Attack Melee.webp
Sneak Attack Sneak Attack ()   –  Shortsword
Normal weapon damage +
D6 Weapon.png 1d6 (1~6) Damage TypesWeapon

Deal extra damage to a foe you have Advantage Icon.png Advantage against. Also works if you have an ally within 1.5 m / 5 ft of the target and you don't have Disadvantage Icon.png Disadvantage.

 Range: Normal weapon range
Recharge: Per turn

Difficulty changes

  • Andorn cannot make attacks of opportunity in Explorer difficulty.
  • On Balanced difficulty and below, Andorn's attacks cannot critically hit.

Notable loot

Notes

  • Andorn grants 15 XP when killed.

External links