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Transmutation School
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You peer through time itself and can sculpt the future, like temporal clay, into a more favourable form.Transmutation School is one of the Subclasses of Wizard.
Subclass Features
Level 2
- Transmutation Savant: Halves the cost to learn Transmutation spells from Scrolls. Learning these spells will only cost
25gp
per spell level. - Experimental Alchemy: You brew two Alchemical Solutions instead of one when combining extracts, if you succeed a Difficulty Class 15 Medicine Check.
Level 6
- Transmuter's Stone: You can create Transmuter's Stones, storing some of your transmutation magic. A creature carrying the stone gains a benefit of your choice:
- Darkvision: Darkvision out to a range of 18m / 60ft
- Constitution: Proficiency in Saving Throws.
- Movement Speed: Movement Speed increased by 3m / 10ft.
- Resistance: Resistance to one of Acid, Cold, Fire, Lightning, or Thunder damage.
Once you have created a stone, you must cast a Transmutation spell of level 1 or above or finish a Long Rest before you can create another one. Only one stone can be active at a time.
Level 10
- Shapechanger: Transform into a blue jay, able to Fly. If the blue jay's Hit Points drop to 0, the target reverts to its original form with its original hit points.