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Enchantment School
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Your magic influences, beguiles, and bends the will and conviction of those around you.Enchantment School is one of the Subclasses of Wizard.
Subclass Features
Level 2
- Enchantment Savant: Halves the cost to learn Enchantment spells from Spell Scrolls. Learning these spells will only cost
25gp
per spell level. - Hypnotic Gaze: Once per Long Rest, use an action to target a non-ally creature within 1.5m / 5ft. The target must succeed on a Saving Throw or become charmed and incapacitated for 2 turns. As an action, while still within range, you can maintain the charm, extending the charm for another 2 turns. If the target takes damage, the effect ends.
Level 6
- Instinctive Charm: As a Reaction, charm an enemy attack you. They must succeed on a saving throw or attack a new target if possible. If a target succeeds on its saving throw, it cannot be affected by this ability until after a long rest.