Template:Damage info
New usage
Examples:
{{DamageInfo | 1d8 | Slashing}}
---
{{DamageInfo | 4d6 | Radiant}}
---
{{DamageInfo | 1d4+1 | Force}}
---
{{DamageInfo | 2d10 | Fire | per = ray }}
---
{{DamageInfo | 1d12 | Poison | per = turn }}
---
{{DamageInfo | 1d8 | Piercing | modifier = melee }}
---
{{DamageInfo | 1d8 | Piercing | modifier = ranged }}
---
{{DamageInfo | 1d8 | Piercing | modifier = finesse }}
---
{{DamageInfo | 1d8 | Bludgeoning | modifier = Wisdom }}
---
{{DamageInfo | 2d6 | Cold | save = no }}
---
{{DamageInfo | 2d6 | Acid | save = Dexterity | save effect = half }}
Legacy usage
Examples:
{{DamageInfo | count = 1 | die = 8 | type = Slashing }}
---
{{DamageInfo | count = 4 | die = 6 | type = Radiant }}
---
{{DamageInfo | count = 1 | die = 4 | plus = 1 | type = Force }}
---
{{DamageInfo | count = 2 | die = 10 | type = Fire | per = ray }}
---
{{DamageInfo | count = 1 | die = 12 | type = Poison | per = turn }}
---
{{DamageInfo | count = 1 | die = 8 | modifier = melee | type = Piercing }}
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{{DamageInfo | count = 1 | die = 8 | modifier = ranged | type = Piercing }}
---
{{DamageInfo | count = 1 | die = 8 | modifier = finesse | type = Piercing }}
---
{{DamageInfo | count = 1 | die = 8 | modifier = Wisdom | type = Bludgeoning }}
---
IMPORTANT NOTES
The plus
parameter must be either omitted entirely, or set to a valid number, but never provided with an empty value like {{... | plus= | ...}}
. It can be set to 0, which is the same as omitting it, so if you're using this template from within another, and want to pass on an optional parameter for the plus value, you can pass it on like {{... | plus = {{{MyOptionalPlus | 0}}} | ...}}
.