Template:Item location table

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This template generates a table filled with item locations that satisfy the provided region.

Example:
{{Item location table|Avernus}}
Item Name Item Effect Where to Find Location

  • While wearing this item, eternal debtors in the House of Hope will remain neutral towards the party. If any party members are seen in the House of Hope without the Debtor's Attire, eternal debtors will become hostile towards the entire party.

Given to the party by Hope. Also found in various containers.

House of Hope

  • While wearing this item, eternal debtors in the House of Hope will remain neutral towards the party. If any party members are seen in the House of Hope without the Debtor's Attire, eternal debtors will become hostile towards the entire party.

Given to the party by Hope. Also found in various containers.

House of Hope


Amulet of Elemental Torment

  • When the wearer stands in certain surfaces and casts a spell that deals damage, the target also suffers the surface's effects.

Carried by Hope while fighting Raphael in the Foyer

House of Hope
X: -6477 Y: 2884


Amulet of Greater Health

On the left-most pedestal in the Archive

House of Hope
X: -6548 Y: 2940


Burnished Ring

Paralyzing Ray Paralyzing Ray ()
Cast as a level 3 spell ( Recharge: Long rest.)

Carried by Spectator in Hope's prison

House of Hope
X: -6481 Y: 2921


Gauntlets of Hill Giant Strength

On a pedestal in the Archive

House of Hope
X: -6549 Y: 2940


Gloves of Soul Catching

  • Your unarmed attacks deal an additional 1d10Damage TypesForce damage.
  • Once per turn, on an unarmed hit, you regain 10hit points. Alternatively, you may forego healing to gain Advantage Icon.png Advantage on Attack rolls and Saving throws until the end of your next turn.

Reward for completing the quest Save Hope

House of Hope
X: -6477 Y: 2884


Helldusk Armour

Fly Fly ()
Cast as a level 3 spell ( Recharge: Long rest.)

Worn by Raphael Raphael in the Foyer

House of Hope
X: -6477 Y: 2884


Helldusk Gloves

  • You gain +1 bonus to Spell Attack Rolls and Spell Save DC.
  • Your weapon attacks deal an additional 1d6Damage TypesFire damage. Your unarmed attacks deal an additional 1d6Damage TypesNecrotic damage, and can possibly inflict Bleeding Bleeding.
Rays of Fire Rays of Fire ()
Cast as a cantrip ( Recharge: Short rest.)

Worn by Haarlep in the Boudoir

House of Hope
X: -6478 Y: 2993


Helldusk Helmet

  • You can see in magical and ordinary darkness up to a range of 12 m / 40 ft. You cannot be Blinded Blinded.
  • The wielder has a +2 bonus to Saving throws against spells.
Immolating Gaze Immolating Gaze ()
Sear and Frighten Frighten a target with nothing but your glower. ( Recharge: Short rest.)

In Raphael's Vault across from the entrance to the Boudoir

House of Hope
X: -6482 Y: 2939

Template data

No description.

Template parameters

ParameterDescriptionTypeStatus
region1

The region to query

Stringrequired