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Duke Ravengard's Longsword
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Duke Ravengard's Longsword is a rare, +1 Longsword that grants the wielder temporary hit points to allies equal to the wielder's Charisma modifier, and also increases the wielder's Charisma by +2.
Cradling his newborn son awkwardly, the Duke's face pulled into a rictus of misery. His love Francesca smiled at him, briefly, and died. He stared at her until the boy cried, and he told the boy it would be all right, though he himself did not believe it.
Properties
- One-handed damage
- 1d8 + 1 (2~9) + Strength modifier Slashing
- Two-handed damage
- 1d10 + 1 (2~11) + Strength modifier Slashing
- Details
- Rarity: Rare
- Enchantment: + 1
- Versatile
- Melee: 1.5 m / 5 ft
- Weight: 1.35 kg / 2.7 lb
- Price: 250 gp
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UID
MAG_WYRM_Commander_LongswordUUID
06fbf04c-41be-4709-91df-76b4cbc9ccf5
Special
The holder of this item gains:
- Reaction on their next turn to make a weapon attack. Once per Short Rest. : Direct an ally to strike a foe. The ally uses a
- Charisma +2 (up to 24, see notes)
- Stirring Execution
- When you kill an enemy, allies within 9 m / 30 ft gain temporary hit points equal to your Charisma Modifier (minimum 1).
Weapon actions
If you have proficiency, equip in main hand to gain:
- Pommel Strike ()
Make a non-lethal attack against an enemy and possibly them.
- Lacerate ()
Slash at your target's vital points to make it .
- Rush Attack ()
Charge forward and attack the first enemy in your way, possibly pushing them .
Where to find
- * Looted from Duke Ulder Ravengard during the coronation in Wyrm's Rock Fortress.
- Also obtainable after rescuing the Duke by casting Command: Drop on him at the camp and picking it up from the ground.
- The spell must be cast by a character who is not considered an ally: Either by a companion that was not part of the original rescue party, or using a disguise to alter your appearance.
- Wyll will permanently leave the party and turn hostile if the Duke notices his sword being stolen. This can be prevented by immediately leaving the camp after picking up the sword.
Notes
- The mouse-over tooltip doesn't mention it when you have the sword equipped, but the sword doesn't let you pass 24 Charisma.
Bugs
- The temporary hit points granted by the Stirring Execution feature are actually based on the Charisma modifier of the character receiving them, not the character holding the sword. The minimum of 1 still applies.