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Divine Strike: Thunder

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Revision as of 19:27, 14 August 2024 by MiahTRT (talk | contribs) (Added how to learn section (for clarity))
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Divine Strike Melee.webp

Divine Strike: Thunder is a Tempest Domain Cleric weapon action and reaction that deals extra Thunder damage upon a weapon strike (either melee or ranged).

Description

Once per turn deal 1d8Damage TypesThunder in addition to your weapon's damage when you make a melee attack.

Properties

Cost
Action
Damage
Normal weapon damage
+
D8 Thunder.png 1d8 (1~8) Damage TypesThunder
Details
Attack roll
 Range: Normal weapon range
Recharge: Per turn

Variants

How to learn

Classes:

Notes

  • Can be done as a post-strike reaction (without spending a Reaction) similar to Divine Smite for both melee and ranged attacks.
  • Divine Strike: Thunder (Melee) and Divine Strike: Thunder (Ranged) use the corresponding weapon.
  • Critical Hits will also double the damage die.

Bugs

  • Possible Bug: Divine Strike does not obey the turn recharge outside of turn-based mode.