Condition |
Effects |
Acid
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Auntie Ethel's Special Brew
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Brewed-Up Bellyglummer
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Burning
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- Takes 1d4Fire damage per turn.
- Can be removed with the Help action, using a Healing Potion or gaining Wet.
- Immune from if Wet.
- Dip action can be used on Burning characters and/or objects.
|
Burning Acid
|
- The hatchery waters burn through all those who'd intrude upon it.
|
Burning Fiercely
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- Takes 1d10Fire damage per turn.
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Caustic Brine
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- Takes 1d4Acid damage per turn.
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Chilled
|
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Cloudkill
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- While it remains in the cloud, affected entity takes 5d8Poison damage every turn.
|
Constricted
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Difficult Terrain
|
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Difficult Terrain: Vines
|
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Drenched
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- Your melee attacks inflict Wet on the target.
|
Electrocuted
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- Takes 1d4Lightning damage at the start of each turn.
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Entangled
|
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Enwebbed
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Green Bed Regeneration
|
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Haste Spores
|
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Holy Fire
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- Takes 1~4Radiant damage per turn.
|
Icy Cloud
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- A sheet of frigid air dealing 10d6Cold to all that walk through it.
- Affected entities can make a DC 16 Constitution saving throw to take half damage instead.
|
Infernal Burning
|
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Melting
|
- Takes 10d6Fire damage per turn.
|
Noxious Fumes
|
- Affected entity takes 1d4Poison each turn. It must succeed a Constitution saving throw or take an additional 2d4Poison, taking half damage in a success.
|
Oily Sup
|
|
Plant Growth
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- The ground is covered with plants and weeds. Movement Speed is quartered.
|
Poisoned
|
|
Poisoned
|
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Poisonous Fumes
|
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Regeneration
|
- The Wood Woad regains 10hit points if it walks through a vine surface, unless it recently took Fire damage.
|
Roiling Hellfire
|
6d6 (6~36) Fire damage
- Flames from the heart of Avernus engulf this entity, inflicting 6d6Fire damage per turn.
|
Selune's Blessing: Moonsnare
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Shadow-Cursed Vines
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Sickly
|
Feeling extremely off - suspiciously so.
|
Spike Growth
|
- Take 2d4Piercing for every 1.5 m / 5 ft moved on the spikes.
|
Stench of Death
|
- Affected entity reeks of decaying matter, a sour greenish smell like a waft of unkept tombs.
|
Sword Spider's Haste
|
Affected entity has a +2 bonus to Armour Class, Advantage on Dexterity Saving throws, its Movement Speed is doubled, and it can take one additional Action per turn.
|
Weavebound Vines
|
- Vines crafted from the very Weave itself - a most unorthodox enchantment.
- Incapacitates the affected entity. Dispelled when the entity is attacked.
|
Wet
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