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Goblins: The Maglubiyet Gambit
Goblins: The Maglubiyet Gambit is a note written by the necromancer Balthazar which describes the Cult of the Absolute's plan to recruit the goblins.
This book is redolent with the enticing smell of paper and ink.
Properties
- Notes
- Rarity: Common
- Weight: .05 kg / 0.1 lb
- Price: 14 gp
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UID
BOOK_UNI_MOO_GoblinsGambitUUID
d2aaa3ef-9c30-4b6b-b123-fbef281f3c64
Where to find
- Balthazar's chambers X: -131 Y: -172
Text
Spoiler warning! This text might contain spoilers about the story of Baldur's Gate 3.
Goblin troops, though crude and a bit dim, are valuable because they are adaptable and can be fitted into a number of different military roles, excelling as archery skirmishers and worg cavalry scouts.
If rigorously drilled, some can function as disciplined phalanxes armed with half-pikes, and even the ones who can't be trained to march in step can serve as prime catapult fodder.
The key to recruiting a tribe of goblins is their profound respect for their priests, who lead the tribe members in the worship of the All-Conquering Maglubiyet. Therefore, let the high priests of the Seven Tribes of the southwest Sword Coast be invited to a Grand Council, a feast where they will be well-fed, well-flattered, and well-lubricated with jugs of plonk laced with a mild paralytic.
The priests will awaken with new guests in their crania and be led into docile devotion to a new and greater god than Maglubiyet: the Absolute. And trust me, where the priests go, their warriors will follow.
- Advisor Balthazar
Notes
Although the description calls this a "book," it is in fact a note.