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Spirit Guardians Aura (Condition)
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This page is about the Spirit Guardians Aura condition. For other similar pages, see Spirit Guardians (disambiguation).
- Spirits protect the affected entity.
- Nearby enemies take 3d8
Radiant or 3d8
Necrotic damage per turn, and Movement Speed is halved.
- The caster can't become while concentrating on this spell.
- On a successful save, targets still take half damage.
WIS Save
Properties
: :Condition: Spirit Guardians
Radius: 3 m / 10 ft
- Spirits assail the affected entity.
- Takes 3d8
Radiant or 3d8
Necrotic damage per turn, and Movement Speed is halved.
- Still takes half damage on a successful Saving Throw.