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Rage: Bear Heart

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Revision as of 21:02, 5 June 2024 by NtCarlson (talk | contribs) (Corrected note about damage bonus with non-strength weapons)
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Rage Bear Heart.webp

Rage: Bear Heart is a Wildheart Wildheart bonus action. This ability allows them to use their bear-like anger to gain resistance against all types of damage (except psychic) and deal extra melee damage to enemies.

Description

Enter a Rage Rage that makes you tough enough to stand up to any punishment.

You can use Unrelenting Ferocity Unrelenting Ferocity, and have Resistance to all damage types except Damage TypesPsychic damage.

Rage ends early if you don't attack an enemy or take damage each turn.
You can't cast or concentrate on spells while raging.

Properties

Cost:
Bonus action + Rage Charge
Details:
 Range: Self

At Higher Levels

At level 9, the bonus damage to attacks granted by Rage increases to +3[See Notes].

Condition: Rage: Bear Heart

Rage: Bear Heart Rage: Bear Heart

Duration: 10 turns

Rage ends early if the barbarian didn't attack an enemy or take damage since their last turn.

Condition: Rage Impeded

Rage Impeded Rage Impeded

Duration: Permanent

How to learn

Classes:

Notes

  • This variant of Rage Rage does not receive a damage increase at level 9.
  • This is the only Wildheart Rage variant that receives bonus damage on weapon attacks using an ability score other than Strength. The other variants only work with Strength-based attacks (i.e. not finesse weapons using Dexterity).
  • The damage resistance component does not get impeded by wearing heavy armour unlike all other variants.