Teghun
STR
DEX
CON
INT
WIS
CHA
15 (+2)
14 (+2)
13 (+1)
8 (-1)
11 (0)
9 (-1)
STR
DEX
CON
INT
WIS
CHA
+2
+2
+1
-1
0
-1
Has Disadvantage on Dexterity and Charisma checks.
Deals an extra 1d8Physical when attacking with a melee weapon.
Can see in the dark up to 12 m / 40 ft.
Automatically attack an enemy moving out of your reach.
When you miss an attack, you deal Strength Modifier Bludgeoning damage (minimum of 1) anyway.
STR
DEX
CON
INT
WIS
CHA
15 (+2)
14 (+2)
13 (+1)
8 (-1)
11 (0)
9 (-1)
STR
DEX
CON
INT
WIS
CHA
+2
+2
+1
-1
0
-1
Has Disadvantage on Dexterity and Charisma checks.
Deals an extra 1d8Physical when attacking with a melee weapon.
Can see in the dark up to 12 m / 40 ft.
Automatically attack an enemy moving out of your reach.
When you miss an attack, you deal Strength Modifier Bludgeoning damage (minimum of 1) anyway.
STR
DEX
CON
INT
WIS
CHA
15 (+2)
14 (+2)
13 (+1)
8 (-1)
11 (0)
9 (-1)
STR
DEX
CON
INT
WIS
CHA
+2
+2
+1
-1
0
-1
Has Disadvantage on Dexterity and Charisma checks.
Deals an extra 1d8Physical when attacking with a melee weapon.
Can see in the dark up to 12 m / 40 ft.
Automatically attack an enemy moving out of your reach.
When you miss an attack, you deal Strength Modifier Bludgeoning damage (minimum of 1) anyway.
Teghun is a
Bugbear in the
Goblin Camp in
Act One . He is located on the secluded northern edge of the camp with other
Goblins who have fallen asleep from drunkenness.
Involvement
If the cracked wall leading into the Shattered Sanctum is attacked, it will wake up Teghun and the other sleeping goblins who will attack in anger.
Attacks and abilities
{{Feature box|Throw|item=Javelin}
Characters
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