More actions
This article is about content – such as items, spells or equipment – that cannot be used, but can still be accessed or acquired, either in-game or via third party tools. |
Heavy Spiked Club is a special variant of the Greatclubs family of weapons. It is a simple melee weapon that's wielded with both hands.
Rusted iron spikes and mismatched stones are haphazardly lashed to the end of this thick oak branch.
Properties
- Damage
- 2d8 (2~16) + Strength modifier Bludgeoning
- Details
- Rarity: Common
- Enchantment: None
- Two-Handed
- Dippable
- Melee: 1.5 m / 5 ft
- Weight: 4.5 kg / 9 lb
- Price: 20 gp
-
UID
WPN_Ogre_Greatclub_BUUID
1fdc0473-8d0f-4e59-8ef8-9bd67568c002
Special
The holder of this item gains:
Not usable by humanoids.
Weapon actions
If you have proficiency, equip in main hand to gain:
- Concussive Smash ()
Hit an enemy with all your might to deal damage and possibly them.
- Tenacity ()
When you miss an attack, deal Bludgeoning damage equal to your Strength modifier anyway (minimum of 1).
Where to find
- Disarmed from Buthir or Lump in the Blighted Village.
Notes
Cannot be equipped, prior to patch 3 it was possible by dragging the weapon already in hand into the oversized weapon.