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Viconia DeVir/Combat

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This page focuses on Viconia DeVir's behaviour during her combat encounter. Viconia DeVir is able to be fought in the Cloister of Sombre Embrace, which is found under the House of Grief in the Lower City. She is joined by the members of her flock.

Attacks and abilities

Viconia fights like a level 11 Cleric, capable of casting spells up to level 6 and possessing two Channel Divinity charges.

Cloak of Shadows.webp
Channel Divinity: Cloak of Shadows Channel Divinity: Cloak of Shadows ()
Wrap yourself in shadows to become Invisible Invisible if you are obscured[See Notes].
 Range: Self
Inflict Wounds.webp
Inflict Wounds Inflict Wounds ()
D10 Necrotic.png 3d10 (3~30) Damage TypesNecrotic

Putrefy a creature with Damage TypesNecrotic energy filling your hands.

 Melee: 1.5 m / 5  ft
Bone Chill.webp
Bone Chill Bone Chill ()
D8 Necrotic.png 1d8 (1~8) Damage TypesNecrotic

Prevent the target from healing until your next turn. An undead target receives Disadvantage Icon.png Disadvantage on Attack rolls.

 Range: 18 m / 60 ft
Blight.webp
Blight Blight ()
D8 Necrotic.png 8d8 (8~64) Damage TypesNecrotic

Deals 8d8Damage TypesNecrotic to a target. Plants take maximum damage from this spell, and have Disadvantage Icon.png Disadvantage on the Saving throw against it.

CON Save
 Range: 9 m / 30 ft
Spirit Guardians.webp
Spirit Guardians: Necrotic Spirit Guardians: Necrotic ()
D8 Necrotic.png 3d8 (3~24) Damage TypesNecrotic

Call forth spirits to protect the area around you.

Nearby enemies take 3d8Damage TypesNecrotic damage per turn, and their Movement Speed is halved. Lasts for 10 turns.

WIS Save
 Range: Self
AoE: 3 m / 10 ft (Radius)
Divine Intervention Sunder the Heretical.webp
Divine Intervention: Sunder the Heretical Divine Intervention: Sunder the Heretical ()
D10 Radiant.png 8d10 (8~80) Damage TypesRadiant

Call upon your deity in your moment of greatest need. Once they interfere, your deity will never do so again in this manner.

WIS Save
 Range: Self
AoE: 15 m / 50 ft (Radius)
Divine Strike Poison Melee.webp
Divine Strike: Poison (Melee) Divine Strike: Poison (Melee) ()
Normal weapon damage +
D8 Poison.png 1d8 (1~8) Damage TypesPoison

Once per turn deal 1d8Damage TypesPoison in addition to your weapon's damage when you make a melee attack.

 Melee: 1.5 m / 5  ft
Recharge: Per turn
Shadow Step.webp
Shadow Step Shadow Step ()
Teleport from shadow to shadow. Afterwards, you have Advantage Icon.png Advantage on your next melee Attack roll.
 Range: 18 m / 60 ft

Mapping of the Heart spells

Main article: Mapping of the Heart
Generic Control.webp
Castigate Heartform Castigate Heartform ()
Curse a creature whose heart you have mapped until they act against their nature.
 Range: 18 m / 60 ft
Recharge: Per combat

Mapped Terror applies Frightened Frightened and an additional condition depending on the character's response to "What is your greatest fear?" during the Mapping of the Heart. Cast against the same target as Castigate Heartform Castigate Heartform. Two variations have additional effects that buff the Sharrans:

Generic Control.webp
Mapped Terror: Betrayal Mapped Terror: Betrayal ()
Exploit the target's mapped fear to Frighten Frighten it and Dominate Dominate one of its allies.
WIS Save
 Range: 18 m / 60 ft
Recharge: Per turn
Generic Control.webp
Mapped Terror: Darkness Mapped Terror: Darkness ()
Exploit the target's mapped fear to Frighten Frighten it and inflict Blinding Sickness Blinding Sickness upon it.
WIS Save
 Range: 18 m / 60 ft
Recharge: per turn
Generic Control.webp
Mapped Terror: Disease Mapped Terror: Disease ()
Exploit the target's mapped fear to Frighten Frighten it and inflict Flesh Rot Flesh Rot upon it.
WIS Save
 Range: 18 m / 60 ft
Recharge: per turn
Generic Control.webp
Mapped Terror: Ceremorphosis Mapped Terror: Ceremorphosis ()
Exploit the target's mapped fear to make it believe it has undergone ceremorphosis.
WIS Save
 Range: 18 m / 60 ft
Generic Control.webp
Mapped Terror: Powerlessness Mapped Terror: Powerlessness ()
Exploit the target's mapped fear to Frighten Frighten it and Rot Rot its flesh.
WIS Save
 Range: 18 m / 60 ft
Recharge: per turn
Generic Control.webp
Mapped Terror: Spiders Mapped Terror: Spiders ()
Exploit one of the target's deepest fears by transforming yourself and some allies into spiders.
WIS Save
 Range: 18 m / 60 ft
Recharge: Per combat
Generic Control.webp
Mapped Terror: Wolves Mapped Terror: Wolves ()
Exploit one of the target's deepest fears by transforming into a pack of wolves.
WIS Save
 Range: 18 m / 60 ft
Recharge: Per combat

Uniquely cast against Shadowheart if she sat on the bench in the House of Grief, this ability polymorphs Viconia and two allies into wolves.

Honour Mode

Legendary Action Offensive.webp
Heartwrench Heartwrench
D12 Psychic.png 10d12 (10~120) Damage TypesPsychic

Rend a target with a psychic barrage after you or an ally is struck by a Heartform Mapped Heartform Mapped creature.

WIS Save
 Range: 18 m / 60 ft
Legendary Action Defensive.webp
Sanctuary of Loss Sanctuary of Loss
Shield yourself or an ally from harm after they are attacked. This protection will wane when the protected creature attacks. Viconia can still use Heartwrench Heartwrench and keep this protection.
Divine Intervention Sunder the Heretical.webp
Dark Deliverance Dark Deliverance ()
D10 Necrotic.png 8d10 (8~80) Damage TypesNecrotic

Summon the Nightbringer's unholy wrath as roiling and acrid clouds of darkness that spare only the faithful of Shar.

WIS Save
 Range: Self
AoE: 15 m / 50 ft (Radius)

(Replaces Divine Intervention: Sunder the Heretical)

Passives

Viconia's armour and weapons grant her a few passives and boosts:

Allies

Viconia DeVir can be fought in the Cloister of Sombre Embrace. She is joined by 21 other Sharrans:


If Shadowheart is a Dark Justiciar, she can convince some or even most of the Sharrans to fight alongside the party.

Tactics

If fought, Viconia is one of the more difficult opponents in the game. She is continuously affected by the conditions Nightbringer's Beloved and Radiant Retort and begins the battle under the effect of Sanctuary. She has a high initiative bonus and will begin her first turn using Castigate Heartform on the character who underwent the Mapping of the Heart, followed by Mapped Terror on the same target, crippling one character with a series of debuffs. Of the several variations of Mapped Terror, Mapped Terror: Ceremorphosis is potentially the worst, fully locking down one character for at least two turns with a stun-like effect.

The easiest way around the Mapping abilities is also the most obvious: don't do the Mapping of the Heart, or don't take the mapped character into battle. Avoiding the Mapping can be done by leaving Shadowheart at camp and passing a DC 20 Investigation check to reveal a button that unlocks the entrance to the Cloister. Without the Mapping completed, Viconia cannot use Castigate Heartform or Mapped Terror.

Viconia herself is a capable striker thanks to the strength bonus from her Handmaiden's Mace, application of Divine Strike: Poison, and potential guaranteed critical hits from Castigate Heartform. Disarming her can be useful for reducing her damage output, but she will still have many powerful spells to fall back on.

Allies

The Sharrans possess overwhelming strength in numbers. She is supported by over twenty allies including two powerful Justiciar Crusaders and five Sharran Fidelian mages. All of her allies are capable of controlling the arena with Darkness and casting synergistic spells like Overwhelming Grief. All possess the Shadow Ambush passive, allowing them to deal extra necrotic damage to the party on attacks; they also liberally use Bone Chill to prevent healing.

Necrotic resistance and crowd control are the surest ways to increase survivability against the Sharrans' overwhelming numbers. Sources of Darkvision and/or immunity to Blind are necessary for melee strikers to wade through the clouds of darkness. The Justiciar Crusaders, Nightmist and Owltalon, are second only to Viconia in power and are great targets for Crown of Madness or Dominate Person.

Counterintuitively, this is an potentially an excellent battle to use a Cleric's Divine Intervention: Sunder the Heretical, specifically in conjunction with death-prevention effects like Death Ward. The enormous radius and large radiant damage will wipe many weaker Novices out of the initiative order. Triggering Radiant Retort Radiant Retort will surely kill the caster, but upon revival the cleric will have rejuvenated their actions, effectively giving them an extra turn. Triggering Viconia's Radiant Retort with a small source of Radiant damage, such as Sacred Flame or Callous Glow Ring, can prematurely block her Sanctuary and allow her to be targeted before she gets a turn.

Honour Mode

Viconia gains one Legendary action per round and three new abilities on Honour Mode: Heartwrench, Sanctuary of Loss, and the passive Impenetrable Shadow. Heartwrench adds a high-power targeted attack that focuses down the character whose heartform was mapped, giving the party one more reason to leave that character back at camp for the fight. The latter two abilities defensively buff Viconia and her allies with additional instances of Sanctuary.

Notes

  • The bestial polymorphs from Mapped Terror: Wolves and Mapped Terror: Spiders are illusory, and thus not targetable with Dominate Beast. They also function like a Druid's Wild Shape, with the polymorphed creature returning to their original form after the beast's hit points are depleted.
  • Especially in Honor Mode, it is recommended to bring a dedicated caster or a large number of AoE spells to this fight. Viconia's Sanctuary and Legendary "Sanctuary of Loss" abilities can provide her with very frequent immunity to being targeted by melee attacks or single-target spells.
  • Viconia's Sharrans make liberal use of Bone Chill cantrips during the fight. Be sure to prepare your party with additional HP, temporary HP, or a way of preventing damage to one or more characters (invisibility, sanctuary, etc.) to avoid a situation where much of your party is immunized to healing effects.