Ad placeholder
Divine Strike
Jump to navigation
Jump to search
Divine Strike is a Weapon Action-like ability available to level 8 Clerics of the following Domains: Life, Trickery, Nature, Tempest, and War. Divine Strike deals 1 ~ 8 additional damage upon a weapon strike (either melee or ranged) of a type dependent on the chosen Domain.
Variations
Domain | Variation | Damage |
|
1d8Radiant | |
|
1d8Poison | |
|
1d8Cold | |
|
1d8Fire | |
|
1d8Lightning | |
|
1d8Thunder | |
|
1d8Weapon |
- choses which one of the three variations it wants each time (through ).
- 's deals the damage type of the weapon in the main hand, even for offhand strikes.
Notes
- Can be done as a post-strike reaction (without spending reaction points) similar to Divine Smite for both melee and ranged attacks.
- Divine Strike: {Variation} (Melee) and Divine Strike: {Variation} (Ranged) use the corresponding weapon.
- Does not apply to unarmed attacks.
- Does double (2d8) damage if the weapon attack roll is a critical hit.
- Possible Bug: Divine Strike does the not obey the turn recharge outside of turn-based mode.
- The different methods of using Divine Strike (as a post-strike reaction or with the weapon action directly) have independent, once-per-turn cooldowns. Activating Divine Strike directly does not prevent triggering it again that turn with a post-strike reaction (and vice versa). This means that Divine Strike can actually be used twice in a turn, provided it is used once with each method.