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Ansur/Combat
Overview | Combat |
Ansur | |||||||||||||
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Huge Undead | |||||||||||||
Level 17 Undead dragon | |||||||||||||
Stats | |||||||||||||
Armour Class | 19 | ||||||||||||
Hit points |
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Movement speed | 12 m (40 ft) | ||||||||||||
Weight | 4000 kg (8000 lb) | ||||||||||||
Initiative | 0 | ||||||||||||
Ability scores | |||||||||||||
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Proficiency bonus | +6 | ||||||||||||
Saving throws |
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Resistances | |||||||||||||
Immune | Lightning, Poison | ||||||||||||
Resistant | Necrotic | ||||||||||||
Conditions | |||||||||||||
| +10 bonus to your next Saving Throw against an incapacitating condition. | ||||||||||||
| This great drake will use Lightning Breath on the next creature that attacks it. | ||||||||||||
Honour | This creature begins , gains 100 temporary hit points for 1 round and loses all Incapacitating Conditions after losing all its hit points. | ||||||||||||
Features | |||||||||||||
Tactician | The dragon can retaliate against an attacker with its breath weapon once per round. | ||||||||||||
Tactician | All incoming damage is reduced by 4. | ||||||||||||
| Spells cannot alter your form, +5 to saving throws against Banishment. | ||||||||||||
| Advantage on Saving Throws against Spells and other magical effects. | ||||||||||||
| Automatically attack an enemy moving out of your reach. | ||||||||||||
| Advantage on Saving throws against any effect that turns undead. |
This page is a list of information, rather than a guide. Please refer to separate pages for full combat guides.
Attacks and abilities
This section briefly describes Ansur's abilities, and how he uses them. See their individual pages for more information.
[[* Beat your draconic wings and take flight Range: 30 m / 100 ft. Movement ]]
[[* Ansur gains condition at the start of each round. While this status is active, he will use on the first creature who attacks him. ]]
Conditions
This information is not specified on Ansur's Examine page, but has resulted from contributor testing.
Immunities
Immunities include Conditions that, according to in-game UI messages, cannot be afflicted onto this character. Conditions that are not explicit "Immune to" messages can still go in this section, but please provide more detail about what combat actions are prevented.
Ansur is immune to all of the following Conditions:
- Is marked as an "Invalid Target" when attempting to use the melee abilities Backbreaker or Soulbreaker, for reasons unknown.
Vulnerabilities
Vulnerabilities include specific named Conditions that can be afflicted onto this character, even if the chance of successfully afflicting this condition on the character is very low.
Ansur can be affected by all of the following Conditions:
Allies
Encounter
Phase one
Ansur will generally use
, , or on nearby party members before flying to a nearby location. He will repeat this process until his hit points have been reduce to between 2/3 to 1/2 of his maximum hp.Once Ansur's hit points has been sufficiently reduced, he will use , which can be removed by taking cover.
to begin hoarding energy. While in this state, he will not take any other actions, and will be resistant to all damage types. After hoarding energy, he will release , dealing enough Lightning damage to potentially kill the entire party in one hit. This attack will only hit creatures that have the conditionPhase two
After using his Stormheart Nova, Ansur will summon five lightning strikes each turn with his attack Bout of Storms. Any creatures standing inside the strikes will take damage at the end of the round. On Tactician or Honour difficulty, rain will begin to fall on the battlefield and make every party member permanently .
Tactics
Ansur is a challenging opponent with high AoE damage, a large amount of hit points, and dangerous reactions. All of his attacks can hit multiple targets, punishing party members that stay close to one another or large armies of summoned creatures. Furthermore, his massive hitbox can make it extremely difficult to avoid taking his AoE Opportunity Attacks.
Ansur is also very difficult to incapictate. As an Undead he cannot be targeted by many spells, and most of his saving throws are extremely high. However, his INT saving throws are by far the weakest which makes and other Illithid powers an effective option to deal with him.
The two Water Myrmidons he summons can be quite problematic since their ability covers a large area in a water surface that Ansur can turn into an Electrified Surface. It is generally best to kill them first before they become too much of a nuisance.
Since the majority of Ansur's damage is Lightning, it can be reduced via sources of lightning resistance:
- The Sparkswall (can also prevent electrocution on electrified surfaces)
- Elixir of Lightning Resistance (can be thrown on the ground to hit multiple allies standing near each other)