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Chilling Counter

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Revision as of 06:03, 23 March 2024 by HiddenDragon (talk | contribs)
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Chilling Counter is a passive feature that chills a creature that misses you with an attack.

Description

When a creature misses you with an attack, it must succeed a DC 13  Constitution saving throw or be Chilled Chilled for 2 turns.

Condition: Chilled

Chilled Chilled

Duration: 2 turns

How to learn

Granted by the weapons:

Notes

Although the description says there is a saving throw, there isn't one coded in. Chilled will be applied to every single missed attack.