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Helldusk Armour

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For the passive feature, see Helldusk Armour (passive feature).
Helldusk Armour image

Helldusk Armour is a legendary heavy Armour that can be obtained from Raphael during Chapter Three.

Description Icon.png

Carixim, soul-stuffed forgemaster of hellish Avernus, hammers away ceaselessly at new creations. Questions of morality and destiny do not concern him. Conscience is for his betters. He works with cheer, his swollen skin moaning soothingly.

Properties

  • Heavy Armour Heavy Armour
  • Rarity: Legendary
  •  Weight: 20 kg / 40 lb
  • Price: 8000 gp
  • UID MAG_Infernal_Plate_Armor
    UUID 7ae705fd-1cfd-4482-a584-d2e68f9c1262

Special

The wearer of this item gains:

  • Fly Fly: Grants the ability to Fly Fly.
Infernal Retribution
When you succeed a Saving throw, the caster receives Burning Burning for 3 turns.
Prime Aegis of Fire
You have Resistance to Damage TypesFire damage and cannot be Burned Burned. You take 3 less damage from all sources.

Where to find

Notes

  • This armor causes the Defense fighting style to give +2 AC (instead of just +1) when worn alongside at least one other piece of gear that counts as armor (e.g. a light armor helm). Likely a bug (v4.1.1.4425968).
  • Items such as Bracers of Defence, Bonespike Boots, and Corellon's Grace that are not supposed to give their bonuses while wearing armour still provide their benefits with the Helldusk Armour equipped.
  • The extra movement speed granted to monks by Unarmoured Movement is not lost when wearing this armour. However, the armor still causes Rage Impeded for barbarians.
  • As of patch #6, you still can get this armour in act 1. Briefly: (1) have another party member out of sight to attack Raphael when you encounter him first time, which will cause him to disappear; (2) Raphael will next appear in your camp, and this time, silence him and then try to knock him out without killing him (i.e. by turning on the non-lethal passive) - this allows you to loot his armour. See this reddit post for more information.

Gallery