Ad placeholder

Deities

From bg3.wiki
Revision as of 16:45, 14 July 2023 by Stormsong (talk | contribs)
Jump to navigation Jump to search

Bane

Bane is a dark paragon of hate, fear, and tyranny. He ascended to godhood alongside Bhaal and Myrkul, but loathes them both for taking power he believes is rightfully his.

Bhaal

Bhaal is the notorious god of murder, reborn after each of his descendants were viciously slain. He has a tenous alliance with Myrkul and Bane, the three having attained divinity in a bargain with the fallen god Jergal.

Corellon Larethian

Creator of the elves, Corellon Larethian oversees the elven pantheon as a whole, providing blessings to those who study art, magic, and nature.

Eilistraee

Eilistraee is the goddess of good-aligned drow, beauty, song, and freedom. The Dark Maiden desires balance between all races, and struggles against her mother Lolth's corrupt aims.

Garl Glittergold

The Watchful Protector is the king of gnomish gods - a deity of humour, gemcutting, protection, and trickery.

Helm

The Watcher is an eternal sentry among the gods, representing guardians across the planes. After more than a century of fading worship, Helm's power was restored with the Second Sundering.

Ilmater

The Crying God protects the oppressed and persecuted. His clergy is sworn to alleviate suffering, even if that means taking on that pain personally.

Kelemvor

Fair but distant, Kelemvor guides the dead to their appropriate plane in the afterlife. His clergy provides last rites across Faerûn, but also destroy undead that have escaped Kelemvor's judgement.

Lathander

The Morninglord is the god of the dawn and spring, of birth and beginnings. He is invoked to christen both new ventures and new life. His followers embrace growth and renewal, and despise the undead.

Lolth

The much-reviled matriarch of the drow pantheon, Lolth holds sway over spiders, the Underdark, and the wicked creatures of the Demonweb Pits. Her primary goal is to corrupt all drow, transforming them into heartless cultists.

Mielikki

Mielikki is the goddess of forests and the creatures that live within them. She is a remote and spiritual deity, often spoken of in but the quietest of forests.

Moradin

The All-Hammer is a dwarven god worshipped by smiths, artisans, and miners alike. He and Laduguer are constantly at odds.

Myrkul

A member of the Dead Three with Bhaal and Bane, Myrkul is a cruel necromancer turned god, inspiring the fear of death in mortals. He often clashes with Kelemvor, the even-handed judge of fallen souls.

Mystra

As the mother of all magic, Mystra oversees the Weave and spreads arcane knowledge to mortal spellcasters. Her clerics preserve ancient lore and protect bastions of magical energy.

Oghma

Oghma is the god of inspiration and invention, sharing knowledge with the world through his bards and clerics. Unlike many other deities, Oghma accepts all moral alignments into his clergy.

Selûne

The Lady fo Silver presides over the moon, stars, and navigation. Her power over the heavens is constantly shallenged by her sister Shar, who seeks to plunge the world into eternal shadow.

Shar

As the greater deity of darkness, Shar is feared for her power over the night, secrets, and loss. She is locked in eternal conflict with her twin sister Selûne, goddess of the moon.

Talos

Talos represents the uncaring and destructive force of nature. His followers see life as a set of random effects in a sea of chaos, and take what they can - for who can say when Talos will strike next?

Tempus

Tempus is the Lord of Battles, overseeing war and its soldiers. He is the embodiment of honorable combat, and condemns needless bloodlust.

Tymora

Tymora is the bright-faced goddess of fortune, who favours those who gamble - and set out on adventure - with the utmost skill and daring.

Tyr

The Blind God rules over law and justice, encouraging valiant acts from his followers and relentlessly pursuing oathbreakers.

Yondalla

As the mother of the halfling pantheon, Yondalla is known for her kindness and open mind, encouraging her followers to protect the home, hearth, and nature.