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Edge of Darkness
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Edge of Darkness is a weapon action granted by Shar's Spear of Evening.
Description
Create a cloud of Darkness while you attack. [See Notes]
Properties
- Cost
Action
- Damage
- Normal weapon damage
- Details
Attack roll
Range: Normal weapon range
AoE: 3 m / 10 ft (Radius)
Creates Area: Darkness
Recharge: Short rest
Condition: Blinded
- Ranged attacks and spells have a range of
3 m / 10 ft and Attack Rolls suffer
Disadvantage.
- Attack Rolls against Blinded creatures have
Advantage.
Area: Darkness
![Darkness Darkness](/w/images/thumb/e/e9/Darkness_cloud_Icon.webp/30px-Darkness_cloud_Icon.webp.png)
A shroud of magical darkness that Heavily Obscures and Blinds creatures within. Creatures cannot make ranged attacks into or out of the darkness.
Type: Cloud
Condition: Blinded
- Ranged attacks and spells have a range of
3 m / 10 ft and Attack Rolls suffer
Disadvantage.
- Attack Rolls against Blinded creatures have
Advantage.
How to learn
Granted by the weapons:
Dagger of Shar (inaccessible)
Shar's Spear of Evening
Area: Darkness
AoE: 3 m / 10 ft (Radius)
Duration: 3 turns
Notes
- As of Hotfix #6, the ingame tooltip for this action is inaccurate and missing key information:
- The tooltip does not mention the fact that once you strike the main target, an additional attack is made against every creature within the 3 m / 10 ft radius around that target, including allies.
- These additional attacks also deal Weapon Damage
Piercing damage, including all normal weapon damage bonuses, despite some inconsistencies in the combat log.
- On-hit reactions such as can be applied to each creature hit by this action (at the cost of multiple spell slots, in the case of Divine Smite).
- These additional attacks also deal Weapon Damage
- The tooltip claims there is an associated
Constitution saving throw, but this is not true.
- All targets within the radius of the darkness cloud are automatically Blinded, regardless of whether the attack hits them, unless they are immune to being blinded.
- The tooltip does not mention the fact that once you strike the main target, an additional attack is made against every creature within the 3 m / 10 ft radius around that target, including allies.