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Status properties/UnavailableInActiveRoll

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UnavailableInActiveRoll is a status property.

List of conditions with UnavailableInActiveRoll[edit source]

Condition Effects

Channel Divinity: Cloak of Shadows (Condition) Channel Divinity: Cloak of Shadows

Invisibility ends early if the invisible entity attacks, casts another spell, takes an action, or takes damage.

Cloak of Shadows (Condition) Cloak of Shadows

Defensive Protocol: Bulwark (Condition) Defensive Protocol: Bulwark

Detonation Impending! (Condition) Detonation Impending!

Frenzied (Condition) Frenzied

  • Deal an additional 2 damage with melee and improvised weapons, and when throwing objects.
  • Cannot cast or concentrate on spells.

Greater Invisibility (Condition) Greater Invisibility

  • Entity has Advantage Icon.png Advantage on Attack rolls. Attack Rolls against it have Disadvantage Icon.png Disadvantage
  • When interacting with items, casting spells, or attacking, the entity needs to succeed on a Stealth Check to maintain Invisibility. The Check becomes harder with each successful attempt.

Hide in Plain Sight (Condition) Hide in Plain Sight

Invisibility ends early if the invisible entity moves, attacks, casts another spell, takes an action, or takes damage.

One with the Shadows (Condition) One with the Shadows

Invisibility ends early if the invisible entity moves, attacks, casts another spell, takes an action, or takes damage.

Rage (Boar) (Condition) Rage

Rage: Bear Heart (Condition) Rage: Bear Heart

Rage ends early if the barbarian didn't attack an enemy or take damage since their last turn.

Rage: Eagle Heart (Condition) Rage: Eagle Heart

Rage: Elk Heart (Condition) Rage: Elk Heart

Rage: Tiger Heart (Condition) Rage: Tiger Heart

Rage: Wolf Heart (Condition) Rage: Wolf Heart

Umbral Shroud (Condition) Umbral Shroud

Invisibility ends early if the invisible entity attacks, casts another spell, takes an action, or takes damage.