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Status properties/LoseControl

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LoseControl is a status property.

List of conditions with LoseControl[edit source]

Condition Effects

Berserk (Condition) Berserk

  • A frenetic rage racks the affected entity's flesh. Its Multiattacks each deal an additional 1d8Damage TypesBludgeoning damage and knocks targets Prone Prone
  • It also gains Resistance to Slashing, Piercing, and Bludgeoning damage, and has Advantage Icon.png Advantage on Strength Checks and Saving Throws.
  • This frenzy ends if the affected entity regains all its hit points.

Coerced (Condition) Coerced

  • Forced to fight for Nere and takes 1d6Damage TypesPsychic each turn.

Command: Approach (Condition) Command: Approach

Compelled Duel (Condition) Compelled Duel

  • Cannot attack creatures other than the spellcaster.

Compelled to Duel (Condition) Compelled to Duel

Confused (Condition) Confused

  • Affected entity is hostile to everyone, wanders around aimlessly, and occasionally skips turns in its stupor

Crown of Madness (Condition) Crown of Madness

  • Instilled with magical madness. Will attack the nearest creature, other than the spellcaster.

Demonspirit Madness (Condition) Demonspirit Madness

  • Affected entity has been driven to a frenzy by magical madness. It will attack the nearest creature on its turn.
  • At the end of each turn, the affected entity makes a DC 13  Wisdom saving throw. On a successful save, the condition is removed.

Dominated (Condition) Dominated

  • Affected entity will follow and fight alongside the caster of this spell.
  • Every time it takes damage, it may break the caster's control over it with a successful Wisdom Saving throw.

Dominated (Dominate Beast) (Condition) Dominated

  • Affected entity will follow and fight alongside the caster of this spell.
  • Every time it takes damage, it may break the caster's control over it with a successful Wisdom Saving throw.

Goaded (Condition) Goaded

  • Must attack the goading creature, if possible.
  • Disadvantage Icon.png Disadvantage on Attack Rolls against targets other than the spellcaster.

Hag's Pawn (Condition) Hag's Pawn

  • Ethel has taken control. Condition lasts until mask is removed or spellcaster is dead.

Incubus Charmed (Condition) Incubus Charmed

  • You are charmed by a devil and must support it in battle. You can make another Saving Throw against this effect after taking damage.

Insanity's Kiss (Condition) Insanity's Kiss

  • Hostile to all other creatures for the condition's duration.

Lured (Condition) Lured

  • Attracted to a harpy's luring melody. The affected entity will use its turn to move closer to the harpy, allowing her to make multiple attacks each turn.
  • Affected target gets a DC 13  Wisdom saving throw on their turn.
  • Being attacked or Shoved will remove the condition.

Madness (Condition) Madness

  • Hostile to everyone in the vicinity.

Malefic Possession (Condition) Malefic Possession

  • The affected entity acts according to the Possessing Possessing ghost's will and takes 4d8Damage TypesNecrotic damage each turn until it dies or is Turned Turned.

Mind Mastery (Condition) Mind Mastery

  • Forced to make a weapon attack against one of its allies by a duergar mind master.
  • Ends after the attack, or when hit.

Newborn Zombie (Condition) Newborn Zombie

  • Zombies born from the Crawling Gnaw cannot last. They take 1Damage TypesNecrotic each turn and only follow the zombie that infected them.

Seized by Planar Binding (Condition) Seized by Planar Binding

  • Affected entity follows and fights for the one who has bound it.
  • Every time it takes damage, it may break the caster's control over it with a successful Wisdom saving throw.

Shadow Possession (Condition) Shadow Possession

  • Affected entity is possessed by frenzied shadows and will attack the nearest creature. Its weapon attacks deal an additional 1d4Damage TypesNecrotic damage.

Shadow-Cursed Undead (Condition) Shadow-Cursed Undead

Unbridled Wrath (Condition) Unbridled Wrath

  • Releasing a decade of pent-up rage in a blaze of infernal fury.
  • The affected entity is Immune to Fire damage.