|
Name |
Spell School |
Classes |
C |
C |
R |
A |
 |
 |
 |
D |
Description |
 |
Armour of Agathys |
Abjuration |
Warlock |
 |
|
|
|
|
0 |
|
 |
Gain 5 temporary hit points and deal 5 Cold damage to any creature that hits you with a melee attack. |
 |
Mage Armour |
Abjuration |
Sorcerer
Wizard |
 |
|
|
|
|
1.5m |
|
|
Surround an unarmoured creature in a protective magical force. Its Armour Class increases to 13 + its Dexterity modifier. |
 |
Protection from Evil and Good |
Abjuration |
Cleric
Paladin
Warlock
Wizard |
 |
 |
|
|
|
1.5m |
|
|
Protect an ally against the attacks and powers of Aberrations, Celestials, Elementals, Fey, Fiends, and Undead. |
 |
Sanctuary |
Abjuration |
Cleric |
 |
|
|
|
|
18m |
|
|
You or an ally cannot be targeted until you attack or harm a creature. You can still take damage from area spells. |
 |
Shield |
Abjuration |
Sorcerer
Wizard |
 |
|
|
|
|
0 |
|
|
When you are about to be hit by an enemy, use your Reaction to increase your Armour Class by 5. You also take no damage from Magic Missile. These effects last until the start of your next turn. |
 |
Shield of Faith |
Abjuration |
Cleric
Paladin |
 |
 |
|
|
|
18m |
|
|
Surround a creature with a shimmering field of magic that increases its Armour Class by 2. |