Modding
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Non-VT Shaders
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Modding:BG3 Mini Tool
Modding:Blender Export Settings
Modding:Code Snippets
Modding:Coding An Item
Modding:Compatibility Framework
Modding:Creating a custom cloth collider
Modding:Creating and Exporting Meshes in Blender
Modding:Creating Item Icons
Modding:Creating meta.lsx
Modding:Creating mods
Modding:Editing a Character Creation Preset
Modding:Editing Equipment.txt
Modding:Hotloading
Modding:How To Find A Virtual Texture
Modding:Installing mods
Modding:Localization
Modding:Modding resources
Modding:Packaging mods
Modding:Texture formatting
Understanding Mod Folder Structure
Modding:Unpacking and converting files
Modding:Working with LSX files
Modding resources
Modding:Armor/Clothing Texture Maps
Modding:Body Models
Modding:Custom polymorph
Modding:Dependencies
Modding:Face and body textures
Modding:Fixing bone errors
Modding:Fixing neck seams
Modding:Fixing UV errors
Modding:Getting Started with BG3 Modding
Modding:Hair Meshes
Modding:Head Models
Modding:Mod troubleshooting
Modding:Modding class icons
Modding:NPC Head Models
Tiefling Horn Models
Modding:Non-VT Shaders
Modding:Race UUID
Modding:Sample Templates
Modding:Texture formatting
Modding:Tools
Modding:TreasureTables References
Modding:Tutorials
Modding:VertexColorMaskSlots
Modding:Working with LSX files
Modding index
IP_Wind_GrassFlowers_AlphaTest_2S_GM_PBR.lsf (glow and two-sided)
Public/Shared/Assets/Materials/Characters/CHAR_BASE_AlphaTest_2S.lsf (alpha and two-sided)
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