Modding:Creating Custom Hair with Hair Tool
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Making custom hair for BG3 with Hair Tool
Prerequisites:
BG3 Modder’s Multitool
LSLib
Blender 3.6 or 4.0
GR2 import/export addon for Blender
Hair Tool addon and preset library
VSCode
UUID addon for VSCode
Em’s Quick Hair Template
- Load environment (head, body?)
- Load Hair Tool bob preset, flip 180 degrees and place on the head
- Make some small edits to the preset
- Finalize hair to turn preset into mesh
- Load BG3 hair texture and apply to the hair
- Manually fix the UVs by X-flipping, then scaling down to the correct size
- Find similar vanilla hair and load it into Blender
- Parent custom hair to vanilla armature, add armature modifier
- Transfer auto-snapping weights from vanilla hair to custom hair
- Rename object data name to match vanilla hair
- Reset vertex paint to black
- Paint blue highlights, blur out
- Apply all transforms, export as .dae
- Using LSLib, conform to vanilla hair, then export as .GR2
- Hotload into game as a replacer, make any necessary changes to the mesh
- Set up quick template for the custom hair
- After seeing it in game, change hairpreset, scalp, and material IDs if needed
- Done!