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Umr'a'ac

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Revision as of 00:10, 31 December 2023 by HarveyPekar (talk | contribs) (Created page with "{{Character info |name=Gish Umr'a'ac |level=5 |STR=15 |DEX=12 |CON=16 |INT=16 |WIS=15| CHA=16 |con save=y |int save=y |wis save=y |race=Githyanki|type=humanoid|HP=53; 68{{Tactician}}|AC=16|size=Medium|weight=75kg / 150lbs|proficiency=3|initiative=1|passive={{PAS|Opportunity Attack}}{{PAS|Githyanki War Magic}}{{PAS|Psionic Empowerment|t=1}}{{PAS|War Caster: Concentration|t=1}}{{PAS|War Caster: Opportunity Spell|t=1}}{{PAS|Elemental Infusion|Ring of Elemental Infusion|cust...")
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Gish Umr'a'ac is a githyanki gish NPC found in Act One.

Gish Umr'a'ac
Umr'a'ac.PNG
Stats
Level 5

STR

15
(+2)

DEX

12
(+1)

CON

16
(+3)

INT

16
(+3)

WIS

15
(+2)

CHA

16
(+3)
Creature Race Icon.png  Race Githyanki Githyanki
Creature Type Icon.png  Type Humanoid
HP Icon.png  HP 53; 68Tactician
Creature AC Icon.png  AC 16
Creature Size Icon.png  Size Medium
Weight Icon.png  Weight 75kg / 150lbs
Proficiency Icon.png  Proficiency Bonus +3
Initiative Icon.png  Initiative 1
Passive features
Character information
Location Mountain Pass
Crèche Y'llek
Experience on kill 75

Interactions

Gish Umr'a'ac can be initially found in the Crèche Y'llek Infirmary, near the bunk beds, pondering over a book. He viciously derides anyone infected with a ghaik tadpole, if spoken to as a non-gith; however, he reveals a softer side to gith characters, expressing concern over a colleague who went missing after using the Zaith'isk.

He will turn hostile after either of two circumstances:

Attacks and abilities

Main Hand Attack Main Hand Attack ()
Normal weapon damage Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Burning Hands Burning Hands ()
D6 Fire.png 3d6 (3~18) Damage TypesFire

Each flammable target is hit with 3d6Damage TypesFire damage.

DEX Save
 Range: Self
AoE: 5 m / 17 ft (Cone)
Hold Person Hold Person ()
Hold a humanoid enemy still. They can't Move, Act, or React. Attacks from within  Range: 3 m / 10 ft are always Critical Hits. At the end of each turn, the affected creature can make a Wisdom Saving throw to end this condition.
WIS Save
 Range: 18 m / 60 ft
Shocking Grasp Shocking Grasp ()
D8 Lightning.png 1d8 (1~8) Damage TypesLightning

The target cannot use Reactions. This spell has Advantage Icon.png Advantage on creatures with metal Armour.

 Melee: 1.5 m / 5  ft
Misty Step Misty Step ()
Surrounded by silver mist, you teleport to an unoccupied space you can see.
 Range: 18 m / 60 ft

Notable loot