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Owlbear Cub

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Owlbear Cub
Owlbear Cub.webp
Stats
Level 1

STR

12
(+1)

DEX

9
(-1)

CON

11

INT

3
(-4)

WIS

10

CHA

7
(-2)
Creature Race Icon.png  Race Beast
Creature Type Icon.png  Type Beast
HP Icon.png  HP 29; 37Tactician
Creature AC Icon.png  AC 9
Creature Speed Icon.png  Movement Speed 9m/30ft
Creature Size Icon.png  Size Small
Weight Icon.png  Weight 20kg/40lbs
Proficiency Icon.png  Proficiency Bonus +2
Initiative Icon.png  Initiative -1
Passive features
Character information
Location Owlbear Nest, Goblin Camp, Campsite
Family Owlbear
Experience on kill 10
3D Model
Owlbear Cub Model.png

Owlbear Cub is a Beast creature and a potential Camp Follower encountered in Act One.

Attacks and Abilities

Tiny Claws Tiny Claws

D4 Slashing.png 1d4 + 1 (2~5) Damage TypesSlashing
  • Lash out with your tiny but deadly paws.

Recruiting as a Camp Follower

The Owlbear Cub can be recruited as a pet Camp Follower and will remain in the Campsite after being recruited.

First, the mother Owlbear must be encountered in the Owlbear Nest in the Forest, near the Blighted Village. Regardless of whether the Owlbear survives the encounter, after resting the Owlbear Cub can be found in the Goblin Camp where it can be freed by playing Chicken Chase or by persuading the goblins. The Cub does not seem to appear in the Goblin Camp if you've killed Devout Mezzka before you rest.

As long as the cub is spared and not stuck in the goblin camp (i.e. the player freed it or cleared the camp before it was captured), the cub will appear at the Campsite one evening. It can be fed, but will get scared by another member of the camp, and run off. It will reappear after another long rest, injured. If healed, it will become friendly and will stay at camp for good. At some point after this, a rest will be interrupted by a noise. If Speak with Animals is active, it will be revealed that the cub had a nightmare, and Scratch is trying to calm him down. The cub will also remark that Scratch reminds him of his bigger brother. If asked about that, the cub will say that he used to have an older brother, but their mother ate him.

Should the player have already killed the entire Goblin Camp before encountering the Owlbear, the Owlbear Mother will be killed by a Goblin hunting party and the Cub will show up at your camp after a couple of long rests.

If the player chooses to call Lump the Enlightened to participate in combat with the Goblin Camp exterior when the cub is present, the Owlbear Cub will become hostile to the three Ogres and by extension the player party. If this happens, you will be locked out of having him in your party, as even if you knock him out using nonlethal attacks, he will still disappear after a long rest.

The final cut-off point for recruiting the Owlbear Cub is travelling to Baldurs Gate at the end of Act 2.

Act Three

Ico knownSpells lvl 03.png Act 3 Spoilers! This section reveals details about the story of Baldur's Gate 3.

If the Owlbear Cub is a camp follower and Dammon survived into the game's finale, the tiefling blacksmith will transform the cub into a battle-ready beast. He feeds the cub potions to accelerate his growth and outfits him with steel armour. The party can summon the cub to assist in the final battle using Gather Your Allies Gather Your Allies.

Achievements

A-You Have Two Hands for a Reason.jpg

You Have Two Hands for a Reason
Pet Scratch and the owlbear cub at the same time - the greatest joy an adventurer could ask for.


Companion Interactions

  • Let the creature live.
Gale approves +1 Karlach approves +1 Shadowheart approves +1 Wyll approves +1
  • Attack.
Laezel approves +1 Gale disapproves -1 Karlach disapproves -1 Shadowheart disapproves -1
  • The first time the cub comes to camp:
  • Feed the cub something from your pack
Astarion approves +1 Gale approves +1 Shadowheart approves +1 Wyll approves +1 Karlach approves +1
Astarion disapproves -1 Karlach disapproves -1
Shadowheart disapproves -1 Wyll disapproves -1 Karlach disapproves -1
  • The second time the cub comes to camp:
Gale approves +1 Shadowheart approves +1 Wyll approves +1 Karlach approves +1
Astarion disapproves -1 Karlach disapproves -1
  • Attack
Shadowheart disapproves -1 Wyll disapproves -1

Notes

  • In the fifth edition of Dungeons and Dragons, an Owlbear is classed as a Monstrosity, not a Beast. This is in line with its classification in second edition Advanced Dungeons and Dragons, where druids could use Wild Empathy and other animal-focused abilities on them.

External Links

Owlbear on the Forgotten Realms Wiki