Modding:VertexColorMaskSlots

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VertexColorMaskSlots

So when creating outfits/armours/helmets and such we sometimes will want to hide certain parts of the body or make it so those parts aren't hidden such as wanting a tiara not to hide hair.

You will see something like this in the merged.lsf files:

<node id="VertexColorMaskSlots">
<attribute id="Object" type="FixedString" value="Torso" />
</node>

This is the values you can use:
these are case sensitive so must be used how they are written

VertexColorMaskSlots Table

VertexColorMaskSlots
Fixed String Description
Torso hide majority of the Torso. See image in image references.
Shoulders
upperarm
lowerarm
wrists
hands usually used by gloves
Thighs be careful using this as some shorter pants will show gaps if used
knees
shins
feet mostly used by shoes in the game
decolletage_01 the low neckline on an outfit
decolletage_02 the second low neckline on an outfit
Underwear_Bra this is for hiding the upper underwear
Underwear_Panties hides the lower underwear
Underwear_Panties_Tail same as above but I believe is for hiding specifically the Tiefling underwear
Private_Parts this hides genitalia
ModestyLeaf this hides the leaf using when playing the game without full nudity
Nipple Covers this hides the leaf using when playing the game without full nudity
Sleeves this is used mostly for Gloves to hide parts of sleeves of longer sleeved outfits
Never Hide Hair This is used on headwear where you don't want the hair being hidden.

Image References

This image is for the Body Vertex Color Mask Slots and what gets hidden when using them.

Bodyvertexmasks.webp

VertexColor HEX Numbers

Hex colours of vertex paint, for use with vertex painting in Blender

VertexColor Hex
Fixed String Code
Underwear #02AA02

Other Ways to Hide Mesh Parts

So as you know there are certain helmets in the game that hide Ears.

First of you all this is done by the gr2 as if you accidentally name any part of your head Ears other than the ears themselves both will be hidden by these helmets.

If you want to purposefully do this, make sure to have Ears in the name in the data tab and object tab in blender of your mesh in blender.