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The Clover
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The Clover is a legendary, moderately enchanted (+2) special variant of the Scimitars family of weapons. It is a martial melee weapon wielded in one hand. As a finesse weapon, it can benefit from the wielder's Dexterity and not just their Strength. It's a light weapon that anyone can dual-wield without special training.
Properties
- Damage
1d6 (1~6) + Strength or Dexterity modifier
Slashing
- Details
Rarity: Legendary
Enchantment: + 2
One-Handed
Finesse
Light
Dippable
Melee: 1.5 m / 5 ft
Weight: 0.9 kg / 1.8 lb
Price: gp
UID
MAG_TheClover_ScimitarUUID
517231eb-e812-43ed-9ce3-482ba7ed31e6
Special
The holder of this item gains:
- Organ Rearranger
- Reduce the number you need to roll a Critical Hit while attacking by 1. This effect can stack. When you roll 2 damage or less, reroll the dice, taking the highest result.
![](/w/images/thumb/f/f2/Action_Icon.png/25px-Action_Icon.png)
![](/w/images/thumb/f/fd/Recharge_Icons.png/25px-Recharge_Icons.png)
Main Hand Only
- Exploit Weakness
- Creatures hit with this weapon receive Vulnerability to
Piercing damage.
Off Hand Only
- True Strike Riposte
- When a creature misses you with a melee attack, you may retaliate and gain True Strike.
Armour Class +1
Weapon actions
If you have proficiency, equip in main hand to gain:
Flourish (
)
Feint an attack to possibly throw your opponent .
Lacerate (
)
Slash at your target's vital points to make it .
Notes
Appears to be an earlier version of Bloodthirst