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This is a disambiguation page, which links to ambiguously named articles. If you were brought here by a link in an article, consider editing it to direct towards the intended page instead. |
- Dice rolls, a core gameplay mechanic.
- Ability checks, which are rolls made to determine the outcome of attempted tasks.
- Saving throws, which are rolls made to attempt to resist an effect.
- Attack rolls, which are rolled against a target AC to determine whether they hit or miss.
- Damage rolls, used in calculating the base damage of attacks.