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Difficulty

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Baldur's Gate 3 has five difficulty settings to choose from, in increasing difficulty order: Explorer, Balanced, Tactician, Honour - and a Custom mode which lets you tweak various gameplay elements.

Selecting A Difficulty

When you start a new game, you will be prompted to select a difficulty.

You also may change the difficulty after starting a game by using the menu and clicking on 'Difficulty'. The changes to statistics by modifying the difficulty are immediate.

Explorer

Explorer Difficulty.webp

Explorer is the least difficult setting. In comparison to the Balanced difficulty setting, Explorer has:

  • All Enemies Maximum Health decreased by 30%.
    • In comparison to Tactician, where enemies have almost twice (x1.9) as much max HP as Explorer enemies.
  • Party characters receive a 100% bonus to hit points.
  • Items purchased from a merchant are at a 20% discount.
  • All characters (including enemies) proficiency bonuses are increased by 2.
  • Some turn-limited combat gives you additional turns making the encounter easier.
    • Iron Throne is an example of this where you'll be given 8 rounds to solve the problem rather than 5 rounds at the other difficulty settings.
  • Multiclassing is not allowed on Explorer difficulty. Multiclass levels previously gained will stay if the difficulty is lowered to Explorer.
    • This makes the Jack of All Trades achievement (multiclass into all the 12 classes on a single character) unobtainable.

Balanced

Balanced Difficulty.webp

This middle ground of the other two difficulties, this is considered the game's standard setting to which the other three are compared.

Tactician

Tactician Difficulty.webp

Tactician is the second highest difficulty setting. In comparison to the Balanced difficulty setting, Tactician has:

  • All NPC's Maximum Health increased
    • This applies to most temporary companions as well.
    • Most changes are between 20%-30%, with many "boss" enemies seeing larger boosts.[1]
  • More aggressive enemy NPC behavior, such as targeting spellcasters more often and attempting to finish off downed characters.
    • This could also be somewhat beneficial as they end up triggering attack of opportunity reactions more frequently.
  • Some enemies will gain special attacks and/or passive features that are not present in the other difficulties.
  • All non-party characters receive modifiers that when examined are noted as "Difficulty: Tactician" in the combat log.
    • All enemies gain +2 to attack rolls and +2 DC to their spells and abilities.
    • Other modifiers can be additional attack rolls, AC, resistances, better saving throws and sometimes unique modifiers that are not present in the other difficulties.
  • Camp Supplies requirements for a Long Rest increased from 40 to 80. Insufficient camp supplies rules remain the same (restore half HP and half your spell slots rounded down).
  • At stores, the baseline attitude bonus for discounting is reduced, making items cost more to purchase and sell for less.

Honour

Honour Difficulty.webp

Honour is the highest difficulty setting. In comparison to the Tactician difficulty setting, Honour has:

  • 30 new tweaks to all of Baldur's Gate 3’s boss-fights, giving bosses new Legendary Actions
  • Stricter action economy and damage bonuses in as the game progresses.
  • Players only gets a single save for the entire campaign, with many special conditions:
    • The save file cannot be loaded, outside the main menu.
    • If the player returns to the main menu, the game will override the save.
    • If the player quits the game, the game will override the save.
    • If the player alt+f4's, the game will override the save.
    • Quicksaves will override the save.
    • Autosaves will override the save.
    • If the player dies and choses to restart the campaign, the game will override the save.
  • When the entire party dies, the player is presented with two choices:
    • Continue the campaign in Custom mode, which ends Honour Mode.
    • Restart the campaign.

Rewards

Players who beat the game in Honour Mode receive several rewards:

  • An in-game Golden D20 die skin.
  • The new Foehammer achievement.

Custom

Custom Difficulty.webp

Custom difficulty lets the player tweak various gameplay elements to their liking, such as:

  • Enemy Aggression
  • Enemy Loadouts
  • Camp Cost Multiplier
  • Trade Prices

Example of Difficulty Changes

One named 4th level enemy in Act 1's statistics change the following across the three difficulties:

  • Explorer Difficulty: 46hp, +4 Proficiency Bonus
  • Balanced Difficulty: 67hp, +2 Proficiency Bonus
  • Tactician Difficulty: 87hp, +2 Proficiency Bonus, additional +2 Difficulty: Tactician bonus to attack rolls.

Achievements

A-Critical Hit.jpg

Critical Hit
Complete the game in Tactician mode.


A-Foehammer.jpg

Foehammer
Complete the game in Honour mode.


Notes

  1. One notable exception: Raphael's maximum health remains 666 HP regardless of difficulty.