User:Mortiko/Sandbox

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Revision as of 04:49, 28 November 2023 by Mortiko (talk | contribs) (Created page with "{{Spell table |where=action_type = "bonus" }}")
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Name Level Cast time Duration Range/Area Attack/Save Damage/Effect
Aberrant Shape Aberrant Shape Bonus Action  Long Rest  Self
-
-
Adhesive Whip Adhesive Whip Bonus Action  2 turns  15m / 50ft
-
Alchemist's Fire Alchemist's Fire Bonus Action  5 turns  30m / 100ft
-
1d4Damage TypesFire
Alternate Form: Dire Wolf Alternate Form: Dire Wolf Bonus Action  100 turns  m / ft
-
-
Alternate Form: Minotaur Alternate Form: Minotaur Bonus Action  100 turns  m / ft
-
-
Alternate Form: Phase Spider Alternate Form: Phase Spider Bonus Action  100 turns  m / ft
-
-
Alternate Form: Shadow Mastiff Alternate Form: Shadow Mastiff Bonus Action  100 turns  m / ft
-
-
Ancient Grudges Ancient Grudges Bonus Action  3 turns  Self
-
-
Arachnid Compulsion Arachnid Compulsion Bonus Action
-
 10m / 30ft
-
-
Arachnid Jump Arachnid Jump Bonus Action
-
 11m / 37ft
-
-
Arcane Ammunition Arcane Ammunition Bonus Action
-
 m / ft
-
-
Ascendant Bite Ascendant Bite Bonus Action  long rest turns  1.5 m / 5 ft
-
6d6hit points
6d6Damage TypesNecrotic
Astral Step Astral Step Bonus Action
-
 18m / 60ft
-
-
Auntie's Trickery Auntie's Trickery Bonus Action
-
 m / ft
-
-
Bardic Inspiration Bardic Inspiration Bonus Action  Long Rest  18m / 60ft
-
-
Blazing Retaliation Blazing Retaliation Bonus Action  4 turns  Self 1d6Damage TypesFire
Blink Blink Bonus Action
-
 12m / 40ft
-
-
Blink-of-an-eye Bolt Blink-of-an-eye Bolt Bonus Action
-
 Weapon Range
-
weaponFile:Damage Icon.png
Blood Frenzy Blood Frenzy Bonus Action  6 turns  12m / 40ft
-
-
Blood Sacrifice Blood Sacrifice Bonus Action  1 turn  Self
-
-
Bloodfest Bloodfest Bonus Action
-
 1.5 m / 5 ft
-
1d8hit points
Brutal Leap Brutal Leap Bonus Action  2 turns  9m / 30ft
 3m / 10ft (Radius)
-
Burrow Burrow Bonus Action
-
 18 m / 60 ft
 3m / 10ft (Radius)
-
-
Burrow Burrow Bonus Action
-
 12m / 40ft
 3m / 10ft (Radius)
2d8Damage TypesBludgeoning
Buthir's Wrath Buthir's Wrath Bonus Action  Long Rest  Self
-
-
Challenge to Duel Challenge to Duel Bonus Action  3 turns  9m / 30ft
-
Charger: Shove Charger: Shove Bonus Action
-
 9m / 30ft
-
-
Charger: Weapon Attack Charger: Weapon Attack Bonus Action
-
 9m / 30ft Attack roll weaponFile:Damage Icon.png
5Damage TypesWeapon
Circuitry Interface Circuitry Interface Bonus Action  10 turns  Self
-
-
Click Heels Click Heels Bonus Action
-
 Self
-
-
Combat Inspiration Combat Inspiration Bonus Action  Long Rest  18m / 60ft
-
-
Combat Wild Shape Combat Wild Shape Bonus Action
-
 Self
-
-
Commander's Strike Commander's Strike Bonus Action  3 turns  9m / 30ft
-
-
Consume Souls Consume Souls Bonus Action
-
 30m / 100ft
-
3d6hit points
Create Lava Create Lava Bonus Action  2 turns  Self
-
-
Create Sorcery Points Create Sorcery Points Bonus Action
-
 Self
-
-
Create Spell Slot Create Spell Slot Bonus Action
-
 Self
-
-
Crushing Flight Crushing Flight Bonus Action  1 turn  21m / 70ft 2d8Damage TypesBludgeoning
Cunning Action: Dash Cunning Action: Dash Bonus Action  1 turn  Self
-
-
Cunning Action: Disengage Cunning Action: Disengage Bonus Action  1 turn  Self
-
-
Cunning Action: Hide Cunning Action: Hide Bonus Action
-
 Self
-
-
Cursed Thorns Cursed Thorns Bonus Action
-
 6m / 20ft Attack roll 3d6Damage TypesPiercing
Darkness Cloak Darkness Cloak Bonus Action
-
 m / ft
-
-
Dash Dash Bonus Action  1 turn  Self
-
-
Digestive Sap Digestive Sap Bonus Action  5 turns  m / ft
 5m / 16ft (Cone)
-
Dip Dip Bonus Action  3 turns  3m / 10ft
-
-
Disengage: Bonus Action Disengage: Bonus Action Bonus Action  1 turn  Self
-
-
Dismiss Construct Mode Dismiss Construct Mode Bonus Action
-
 m / ft
-
-
Dismiss Shapechanger Dismiss Shapechanger Bonus Action
-
 m / ft
-
-
Displace Displace Bonus Action
-
 3m / 10ft
-
2d8Damage TypesPsychic
Divine Sense Divine Sense Bonus Action  2 turns  Self
-
-
Doppelganger Doppelganger Bonus Action  long rest turns  Self
-
-
Dread Ambusher: Hide Dread Ambusher: Hide Bonus Action
-
 Self
-
-
Dread Embrace Dread Embrace Bonus Action  1 turn  9m / 30ft
-
Dueller's Enthusiasm Dueller's Enthusiasm Bonus Action
-
 m / ft Attack roll 1d8Damage TypesPiercing
1d4Damage TypesNecrotic
Elemental Warp Elemental Warp Bonus Action
-
 18m / 60ft
-
-
End Rage End Rage Bonus Action
-
 Self
-
-
Endless Rage Endless Rage Bonus Action  Long Rest  Self
-
-
Enhanced Jump Enhanced Jump Bonus Action
-
 17m / 57ft
-
-
Enrage Enrage Bonus Action  3 turns  m / ft
 4m / 13ft (Radius)
-
Enraged Throw Enraged Throw Bonus Action  1 turn  18m / 60ft Attack roll Object (1~8)'"`UNIQ--ref-00000049-QINU`"'Damage TypesBludgeoning
Ethereal Jaunt Ethereal Jaunt Bonus Action
-
 22m / 72ft
-
-
Fiendish Flameblast Fiendish Flameblast Bonus Action  2 turns  m / ft
 2m / 6ft (Radius)
-
4d8Damage TypesForce
4d8Damage TypesFire
Flourish Flourish Bonus Action  2 turns  Weapon Range Attack roll 1d4Damage TypesBludgeoning
Flurry of Blows Flurry of Blows Bonus Action
-
 1.5 m / 5 ft Attack roll 1d4Damage TypesBludgeoning
1d4Damage TypesBludgeoning
Flurry of Blows: Push Flurry of Blows: Push Bonus Action
-
 1.5 m / 5 ft Attack roll 1d4Damage TypesBludgeoning
1d4Damage TypesBludgeoning
Flurry of Blows: Stagger Flurry of Blows: Stagger Bonus Action  1 turn  1.5 m / 5 ft Attack roll 1d4Damage TypesBludgeoning
1d4Damage TypesBludgeoning
Flurry of Blows: Topple Flurry of Blows: Topple Bonus Action  1 turn  1.5 m / 5 ft Attack roll 1d4Damage TypesBludgeoning
1d4Damage TypesBludgeoning
Fly Fly Bonus Action
-
 30m / 100ft
-
-
Form of Dread Form of Dread Bonus Action  10 turns  Self
-
-
Frenzied Fury Frenzied Fury Bonus Action
-
 Self
-
-
Frenzied Strike Frenzied Strike Bonus Action
-
 1.5 m / 5 ft Attack roll 1d6Damage TypesSlashing
Frenzied Strike Frenzied Strike Bonus Action  1 turn  Weapon Range Attack roll weaponFile:T Damage Icon.pngt
Frenzy Frenzy Bonus Action  10 turns  Self
-
-
Gaze of the Dead Gaze of the Dead Bonus Action  2 turns  30m / 100ft 4d8Damage TypesNecrotic
Grasping Appendage Grasping Appendage Bonus Action
-
 18 m / 60 ft
-
-
Great Weapon Master: Bonus Attack Great Weapon Master: Bonus Attack Bonus Action
-
 1.5 m / 5 ft Attack roll weaponFile:Weapon Damage Icon.pngweapon
Greataxe Slash Greataxe Slash Bonus Action
-
 1.5 m / 5 ft
-
1d8 + 1Damage TypesForce
Greatsword Slash Greatsword Slash Bonus Action
-
 1.5 m / 5 ft
-
1d8 + 1Damage TypesForce
Halberd Slash Halberd Slash Bonus Action
-
 1.5 m / 5 ft
-
1d8+1Damage TypesForce
Hand Me My Leech Hand Me My Leech Bonus Action  1 turn  1.5 m / 5 ft
-
-
Hand Me My Trepan Hand Me My Trepan Bonus Action  1 turn  1.5 m / 5 ft
-
-
Haste Spores Haste Spores Bonus Action  1 turn  18 m / 60 ft
-
-
Have Nice Gift! Have Nice Gift! Bonus Action
-
 1.5 m / 5 ft
-
-
Healing Incense Aura Healing Incense Aura Bonus Action  10 turns  Self
 9m / 30ft (Radius)
-
1d4hit points
Healing Radiance Healing Radiance Bonus Action  1 turn  Self
 3m / 10ft
-
Proficiency Bonushit points
Paladin Levelhit points
Hellcrawler Hellcrawler Bonus Action
-
 18m / 60ft
-
2d8Damage TypesFire
Help Help Bonus Action
-
 1.5m / 5ft
-
-
Houndmaster's Mark Houndmaster's Mark Bonus Action  2 turns  18m / 60ft
-
1d6Damage TypesPiercing
Howl of the Dead Howl of the Dead Bonus Action  3 turns  m / ft
 3m / 10ft (Radius)
-
Illuminating Shot Illuminating Shot Bonus Action  1 turn  18 m / 60 ft Attack roll 1d4Damage TypesPiercing
Improved Minor Illusion Improved Minor Illusion Bonus Action
-
 18m / 60ft
-
-
Improvised Melee Weapon Improvised Melee Weapon Bonus Action  1 turn  1.5 m / 5 ft Attack roll ObjectDamage TypesBludgeoning
Incubate Death Incubate Death Bonus Action
-
 24m / ft 3d8+3Damage TypesNecrotic
Inkblot Inkblot Bonus Action  2 turns  Self
 2m / 7ft (Radius)
-
-
Inquisitor's Might Inquisitor's Might Bonus Action  2 turns  9m / 30ft
-
-
Invisibility Invisibility Bonus Action  Long Rest  Self
-
-
Jump Jump Bonus Action
-
 4.5m / 15ft
-
-
Keeper's Fee Keeper's Fee Bonus Action  10 turns  18m / 60ft
-
Ki Resonation: Punch (bonus action) Ki Resonation: Punch (bonus action) Bonus Action  10 turns  1.5 m / 5 ft Attack roll unarmedFile:T Damage Icon.pngt
Launch Protocol: Bola Launch Protocol: Bola Bonus Action  2 turns  18 m / 60 ft Attack roll 2d12Damage TypesBludgeoning
Leadership Leadership Bonus Action  5 turns  Self
 6m / 20ft
-
-
Left Coin Whip Left Coin Whip Bonus Action
-
 m / ft Attack roll 4d8Damage TypesSlashing
Lightning Blast Lightning Blast Bonus Action  2 turns  Self
-
-
Lunar Mend Lunar Mend Bonus Action
-
 Self
-
1d8hit points
Magic Awareness Magic Awareness Bonus Action  1 turn  3m / 10ft
-
-
Maul Blow Maul Blow Bonus Action
-
 1.5 m / 5 ft
-
1d8+1Damage TypesForce
Mental Instruction Mental Instruction Bonus Action  Long Rest  18m / 60ft
 1.5m / 5ft (Radius)
-
-
Mind Tax Mind Tax Bonus Action
-
 18 m / 60 ft
-
1d10Damage TypesPsychic
Mindbreak Mindbreak Bonus Action
-
 1.5 m / 5 ft Attack roll 3d6Damage TypesPsychic
Misty Escape Misty Escape Bonus Action  long rest turns  m / ft
-
-
Misty Escape Misty Escape Bonus Action  1 turn  m / ft
-
-
Mobile Shot Mobile Shot Bonus Action
-
 15m / 50ft Attack roll 1d6Damage TypesPiercing
Morphic Ambush Morphic Ambush Bonus Action  2 turns  4m / ft
-
-
Nimble Escape Nimble Escape Bonus Action  1 turn  m / ft
-
-
Off-Hand Attack (Melee) Off-Hand Attack (Melee) Bonus Action
-
 1.5 m / 5 ft Attack roll weaponFile:Damage Icon.png
Off-Hand Attack (Ranged) Off-Hand Attack (Ranged) Bonus Action
-
 1.5 m / 5 ft Attack roll weaponFile:Damage Icon.png
Overheat Overheat Bonus Action  3 turns  Self
 2m / 7ft (Radius)
1d10Damage TypesFire
Patient Defence Patient Defence Bonus Action  1 turn  Self
-
-
Perfectly Balanced Strike Perfectly Balanced Strike Bonus Action
-
 Weapon Range Attack roll weaponFile:Weapon Damage Icon.pngweapon
Permit Passage Permit Passage Bonus Action
-
 m / ft
-
-
Pommel Strike Pommel Strike Bonus Action  2 turns  1.5 m / 5 ft Attack roll 1d4Damage TypesBludgeoning
Potent Misty Escape Potent Misty Escape Bonus Action  1 turn  m / ft
-
-
Pounce Pounce Bonus Action  2 turns  10m / ft Attack roll 1d4Damage TypesBludgeoning
Pounce Pounce Bonus Action  2 turns  8.5m / 28ft 2d6Damage TypesBludgeoning
Pounce Pounce Bonus Action  2 turns  18m / 46ft
-
Press the Advantage Press the Advantage Bonus Action
-
 1.5 m / 5 ft Attack roll weaponFile:Damage Icon.png
Psionic Pull Psionic Pull Bonus Action
-
 18 m / 60 ft
-
-
Quake Quake Bonus Action  2 turns  12m / ft 3d4Damage TypesBludgeoning
Rage Rage Bonus Action  10 turns  Self
-
-
Rage Rage Bonus Action  10 turns  Self
-
-
Rage: Bear Heart Rage: Bear Heart Bonus Action  10 turns  Self
-
-
Rage: Eagle Heart Rage: Eagle Heart Bonus Action  10 turns  Self
-
-
Rage: Elk Heart Rage: Elk Heart Bonus Action  10 turns  Self
-
-
Rage: Tiger Heart Rage: Tiger Heart Bonus Action  10 turns  Self
-
-
Rage: Wild Magic Rage: Wild Magic Bonus Action  10 turns  Self
-
-
Rage: Wolf Heart Rage: Wolf Heart Bonus Action  10 turns  Self
-
-
Rally Rally Bonus Action  Long Rest  18 m / 60 ft
-
8 Temporaryhit points
Ram Ram Bonus Action
-
 1.5 m / 5 ft 6d6Damage TypesFire
Ram Ram Bonus Action
-
 1.5 m / 5 ft 2d6Damage TypesFire
Reapply Hex Reapply Hex Bonus Action
-
 18 m / 60 ft
-
1d4Damage TypesNecrotic
Reapply Hex (Charisma) Reapply Hex (Charisma) Bonus Action
-
 18 m / 60 ft
-
1d6Damage TypesNecrotic
Reapply Hex (Constitution) Reapply Hex (Constitution) Bonus Action
-
 18 m / 60 ft
-
1d6Damage TypesNecrotic
Reapply Hex (Dexterity) Reapply Hex (Dexterity) Bonus Action
-
 18 m / 60 ft
-
1d6Damage TypesNecrotic
Reapply Hex (Intelligence) Reapply Hex (Intelligence) Bonus Action
-
 18 m / 60 ft
-
1d6Damage TypesNecrotic
Reapply Hex (Strength) Reapply Hex (Strength) Bonus Action
-
 18 m / 60 ft
-
1d6Damage TypesNecrotic
Reapply Hex (Wisdom) Reapply Hex (Wisdom) Bonus Action
-
 18 m / 60 ft
-
1d6Damage TypesNecrotic
Reckless Roar Reckless Roar Bonus Action  3 turns  m / ft
-
-
Reckless Warcry Reckless Warcry Bonus Action  2 turns  m / ft
 15m / 50ft (Radius)
-
-
Reflective Mucus Reflective Mucus Bonus Action
-
 Self
-
-
Reflective Shell Reflective Shell Bonus Action  2 turns  Self
-
-
Relentless Lunge Relentless Lunge Bonus Action  2 turns  18m / 60ft
 5m / 16ft (Radius)
2d6Damage TypesBludgeoning
Repelling Protocol Repelling Protocol Bonus Action  1 turn  18m / 60ft 2d8Damage TypesThunder
Repulsor Repulsor Bonus Action
-
 6m / 30ft
 6m / 20ft (Radius)
1d6Damage TypesForce
Request Surgical Instrument Request Surgical Instrument Bonus Action  1 turn  8m / 25ft
-
-
Restore Vitality Restore Vitality Bonus Action
-
 9m / 30ft
-
2d6hit points
Right Coin Whip Right Coin Whip Bonus Action
-
 m / ft Attack roll 4d8Damage TypesSlashing
Sacred Munitions Sacred Munitions Bonus Action  1 turn  Self
-
-
Scarlet Feast Scarlet Feast Bonus Action
-
 m / ft
-
-
Scarlet Saturation Scarlet Saturation Bonus Action  2 turns  Self
-
-
Scarlet Stupor Scarlet Stupor Bonus Action  2 turns  Self
-
-
Second Wind Second Wind Bonus Action
-
 Self
-
1d10hit points
Fighter Levelhit points
Seeker Matrix Seeker Matrix Bonus Action  Long Rest  9m / 30ft
-
Seething Fury Seething Fury Bonus Action  3 turns  Self
-
-
Self Immolation Self Immolation Bonus Action  2 turns  Self
-
-
Sense Hidden Presence Sense Hidden Presence Bonus Action  Long Rest  Self
 3m / 10ft (Radius)
-
-
Shadow Arts: Hide Shadow Arts: Hide Bonus Action
-
 m / ft
-
-
Shadow Step Shadow Step Bonus Action  1 turn  18 m / 60 ft
-
-
Shadow Teleport Shadow Teleport Bonus Action
-
 30m / 100ft
-
-
Shadow Teleport (Meenlock) Shadow Teleport (Meenlock) Bonus Action
-
 16m / 54ft
-
-
Shadow Torrent Shadow Torrent Bonus Action
-
 18m / 60ft
-
-
Shield Master: Shove Shield Master: Shove Bonus Action
-
 m / ft
-
-
Shield Shove Shield Shove Bonus Action
-
 m / ft
-
-
Shifting Winds Shifting Winds Bonus Action
-
 18 m / 60 ft
-
-
Shove Shove Bonus Action
-
 1.5m / 5ft
-
-
Shroud Self Shroud Self Bonus Action  2 turns  Self
-
-
Slayer Slayer Bonus Action
-
 Self
-
-
Soul Branding Soul Branding Bonus Action  3 turns  12m / 40ft
-
-
Spear Thrust Spear Thrust Bonus Action
-
 1.5 m / 5 ft
-
1d8+1Damage TypesForce
Spell Slot Restoration Spell Slot Restoration Bonus Action
-
 Self
-
-
Spreading Spores Spreading Spores Bonus Action
-
 9m / 30ft
 3m / 10ft (Radius)
2d8Damage TypesNecrotic
Static Overdrive Static Overdrive Bonus Action  2 turns  Self
-
-
Stench Stench Bonus Action  long rest turns  Self
-
-
Step of the Wind: Dash Step of the Wind: Dash Bonus Action  1 turn  Self
-
-
Step of the Wind: Disengage Step of the Wind: Disengage Bonus Action  1 turn  Self
-
-
Strengthened Force Tunnel Strengthened Force Tunnel Bonus Action  2 turns  12m / 40ft Attack roll 3d10+4Damage TypesForce
Stunning Gaze Stunning Gaze Bonus Action  1 turn  18m / 60ft
-
Subsume Shadow Subsume Shadow Bonus Action  Long Rest  14m / ft
-
-
Summon coin halberd Summon coin halberd Bonus Action
-
 8m / 26ft
-
-
Supernatural Attraction Supernatural Attraction Bonus Action
-
 18 m / 60 ft
-
-
Tempestuous Magic: Flight Tempestuous Magic: Flight Bonus Action
-
 9m / 30ft
-
-
Terrifying Howl Terrifying Howl Bonus Action  2 turns  m / ft
-
The Absolute's Will The Absolute's Will Bonus Action
-
 18m / 60ft
-
-
Trident Thrust Trident Thrust Bonus Action
-
 1.5 m / 5 ft
-
1d8+1Damage TypesForce
Unarmed Strike Unarmed Strike Bonus Action
-
 1.5 m / 5 ft Attack roll 1d4Damage TypesBludgeoning
Vampire Bite Vampire Bite Bonus Action  Long Rest  1.5 m / 5 ft
-
2d4Damage TypesPiercing
2d4hit points
Vampiric Shout Vampiric Shout Bonus Action
-
 m / ft
 8m / 27ft (Radius)
-
2d8Damage TypesNecrotic
Damagehit points
Voice of Command Voice of Command Bonus Action
-
 9m / 30ft
-
-
Vow of Enmity Vow of Enmity Bonus Action  10 turns  3m / 10ft
-
-
Web Web Bonus Action
-
 18m / 60ft
 4.5m / 15ft (Radius)
-
Wild Magic: Bolt of Light (Activate) Wild Magic: Bolt of Light (Activate) Bonus Action  1 turn  9m / 30ft 1d6Damage TypesRadiant
Wild Magic: Intangible Spirit (Activate) Wild Magic: Intangible Spirit (Activate) Bonus Action
-
 9m / 30ft
 2m / 7ft (Radius)
1d6Damage TypesForce
Wild Magic: Teleport (activate) Wild Magic: Teleport (activate) Bonus Action
-
 9m / 30ft
-
-
Wild Magic: Teleport (Activate) (Barbarian) Wild Magic: Teleport (Activate) (Barbarian) Bonus Action
-
 18m / 60ft
-
-
Wild Magic: Teleport (Barbarian) Wild Magic: Teleport (Barbarian) Bonus Action  10 turns  m / ft
-
-
Wild Shape: Air Myrmidon Wild Shape: Air Myrmidon Bonus Action
-
 m / ft
-
-
Wild Shape: Bear Wild Shape: Bear Bonus Action
-
 m / ft
-
-
Wild Shape: Boar Wild Shape: Boar Bonus Action
-
 m / ft
-
-
Wild Shape: Cave Bear Wild Shape: Cave Bear Bonus Action
-
 m / ft
-
-
Wild Shape: Dire Raven Wild Shape: Dire Raven Bonus Action
-
 m / ft
-
-
Wild Shape: Earth Myrmidon Wild Shape: Earth Myrmidon Bonus Action
-
 m / ft
-
-
Wild Shape: Fire Myrmidon Wild Shape: Fire Myrmidon Bonus Action
-
 m / ft
-
-
Wild Shape: Sabre-Toothed Tiger Wild Shape: Sabre-Toothed Tiger Bonus Action
-
 m / ft
-
-
Wild Shape: Water Myrmidon Wild Shape: Water Myrmidon Bonus Action
-
 m / ft
-
-
Curse of Terror Curse of Terror C Bonus Action  2 turns  18m / 60ft 2d4Damage TypesPsychic
Ensnaring Shock Ensnaring Shock C Bonus Action  4 turns  18 m / 60 ft 1d4Damage TypesLightning
Shillelagh Shillelagh C Bonus Action  10 turns  Self
-
-
Sorrowful Lash Sorrowful Lash C Bonus Action
-
 9m / 30ft Attack roll 1d4Damage TypesPiercing
Stand Like Stone Stand Like Stone C Bonus Action  1 turn  Self
-
-
Strengthened Shillelagh Strengthened Shillelagh C Bonus Action  10 turns  Self
-
-
Vicious Mockery Vicious Mockery C Bonus Action  1 turn  26m / 87ft 2d4Damage TypesPsychic
Arcane Critical Arcane Critical 1 Bonus Action  1 turn  Self
-
-
Bludgeon the Weak Bludgeon the Weak 1 Bonus Action  3 turns  18m / 60ft
-
-
Brand the Weak Brand the Weak 1 Bonus Action
-
 18m / 60ft
-
-
Compelled Duel Compelled Duel 1 Bonus Action  3 turns  9m / 30ft
-
Divine Favour Divine Favour 1 Bonus Action  3 turns  Self
-
-
Expeditious Retreat Expeditious Retreat 1 Bonus Action  Long Rest  Self
-
-
Feather Fall Feather Fall 1 Bonus Action  10 turns  Self
 9m / 30ft (Radius)
-
-
Hail of Thorns Hail of Thorns 1 Bonus Action
-
 18 m / 60 ft
 2m / 7ft (Radius)
Attack roll weaponDamage TypesWeapon
1d10Damage TypesPiercing
Healing Word Healing Word 1 Bonus Action
-
 18m / 60ft
-
1d4hit points
Hellfire Curse Hellfire Curse 1 Bonus Action  3 turns  9m / 30ft
 6m / 20ft (Radius)
-
Hex Hex 1 Bonus Action
-
 18 m / 60 ft
-
1d6Damage TypesNecrotic
Hex (Charisma) Hex (Charisma) 1 Bonus Action  Long Rest  18m / 60ft
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1d6Damage TypesNecrotic
Hex (Constitution) Hex (Constitution) 1 Bonus Action  Long Rest  m / 60ft
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1d6Damage TypesNecrotic
Hex (Dexterity) Hex (Dexterity) 1 Bonus Action  Long Rest  m / 60ft
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1d6Damage TypesNecrotic
Hex (Intelligence) Hex (Intelligence) 1 Bonus Action  Long Rest  m / 60ft
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1d6Damage TypesNecrotic
Hex (Strength) Hex (Strength) 1 Bonus Action  Long Rest  m / 60ft
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1d6Damage TypesNecrotic
Hex (Wisdom) Hex (Wisdom) 1 Bonus Action  Long Rest  m / 60ft
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1d6Damage TypesNecrotic
Hunter's Mark Hunter's Mark 1 Bonus Action  until long rest turns  18 m / 60 ft
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Pierce the Weak Pierce the Weak 1 Bonus Action  3 turns  18m / 60ft
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Sanctuary Sanctuary 1 Bonus Action  10 turns  18 m / 60 ft
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Shar's Aegis Shar's Aegis 1 Bonus Action  Long Rest  Self
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Shield of Faith Shield of Faith 1 Bonus Action  Long Rest  18 m / 60 ft
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Slash the Weak Slash the Weak 1 Bonus Action  3 turns  18m / 60ft
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Tyr's Protection Tyr's Protection 1 Bonus Action  Long Rest  18 m / 60 ft
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Woad's Ensnaring Strike Woad's Ensnaring Strike 1 Bonus Action  3 turns  1.5 m / 5 ft 1d4Damage TypesBludgeoning
Flame Blade Flame Blade 2 Bonus Action
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 Self
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Fleeting Dream Fleeting Dream 2 Bonus Action
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 18m / 60ft
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Lump's Command Lump's Command 2 Bonus Action  2 turns  8m / 26ft
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Misty Step Misty Step 2 Bonus Action
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 18m / 60ft
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Reapply Heat Metal Reapply Heat Metal 2 Bonus Action  10 turns  18 m / 60 ft 2d8Damage TypesFire
Shadow Blade Shadow Blade 2 Bonus Action
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 1.5 m / 5 ft
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2d8Damage TypesPsychic
Spiritual Weapon Spiritual Weapon 2 Bonus Action
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 18 m / 60 ft
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1d8+1Damage TypesForce
Spiritual Weapon: Greataxe Spiritual Weapon: Greataxe 2 Bonus Action  2 turns  18 m / 60 ft
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1d8 + 1Damage TypesForce
Spiritual Weapon: Greatsword Spiritual Weapon: Greatsword 2 Bonus Action  2 turns  18 m / 60 ft
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1d8 + 1Damage TypesForce
Spiritual Weapon: Halberd Spiritual Weapon: Halberd 2 Bonus Action  2 turns  18 m / 60 ft
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1d8 + 1Damage TypesForce
Spiritual Weapon: Maul Spiritual Weapon: Maul 2 Bonus Action  2 turns  18 m / 60 ft
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1d8 + 1Damage TypesForce
Spiritual Weapon: Spear Spiritual Weapon: Spear 2 Bonus Action  2 turns  18 m / 60 ft
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1d8 + 1Damage TypesForce
Spiritual Weapon: Trident Spiritual Weapon: Trident 2 Bonus Action  2 turns  18 m / 60 ft
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1d8 + 1Damage TypesForce
Burning Age Burning Age 3 Bonus Action  Long Rest  m / ft
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-
Call of the Crustacean Call of the Crustacean 3 Bonus Action
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 18m / 60ft
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-
Corrosive Age Corrosive Age 3 Bonus Action  Long Rest  m / ft
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Elemental Age Elemental Age 3 Bonus Action
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 m / ft
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Fly Fly 3 Bonus Action  10 turns  Self
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Githborn: Flying Boots Githborn: Flying Boots 3 Bonus Action  10 turns  m / ft
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Glacial Age Glacial Age 3 Bonus Action  Long Rest  m / ft
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Mass Healing Word Mass Healing Word 3 Bonus Action
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 Self
 18m / 60ft (Radius)
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1d4hit points
No Rest for the Wicked No Rest for the Wicked 3 Bonus Action
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 3m / 10ft
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Shield of Screams Shield of Screams 3 Bonus Action  2 turns  18 m / 60 ft
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2d6Damage TypesPsychic
Soul Offering Soul Offering 3 Bonus Action  2 turns  8m / 26ft
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Beckoning Darkness Beckoning Darkness 4 Bonus Action  2 turns  4m / 13ft
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Castigate Heartform Castigate Heartform 4 Bonus Action
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 18m / 60ft
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Grasping Vine Grasping Vine 4 Bonus Action
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 9m / 30ft
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-
Mark of Putrefaction Mark of Putrefaction 4 Bonus Action  2 turns  12m / 40ft
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Overwhelming Grief Overwhelming Grief 4 Bonus Action  10 turns  6m / 18ft
 3m / 10ft (Radius)
1d8Damage TypesNecrotic
Share Untenable Secret Share Untenable Secret 4 Bonus Action  1 turn  2m / 6ft Attack roll 3d8Damage TypesNecrotic
Spindleweb Sanctuary Spindleweb Sanctuary 4 Bonus Action  2 turns  Self
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Forced Teleportation Forced Teleportation 5 Bonus Action
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 18 m / 60 ft
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3d8Damage TypesNecrotic
Lovely Assistant Lovely Assistant 5 Bonus Action
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 8m / 27ft
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Sethan: Spiritual Greataxe Sethan: Spiritual Greataxe 6 Bonus Action
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 18m / 60ft
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Silvered Bulwark Silvered Bulwark 6 Bonus Action  Long Rest  18 m / 60 ft
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The Closed Fist of Bane The Closed Fist of Bane 6 Bonus Action
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 18m / 60ft
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12d10Damage TypesForce
Tyrant's Bindings Tyrant's Bindings 6 Bonus Action  1 turn  12m / 40ft 8d8Damage TypesForce
Formsculpt Tressym Formsculpt Tressym 9 Bonus Action  5 turns  18m / 60ft
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