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Mage Armour
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Mage Armour is a level 1 abjuration spell. This spell allows unarmoured spellcasters to surround themselves with magical protection.
Description
Surround an unarmoured creature in a protective magical force. Its Armour Class increases to
13 + its Dexterity modifier
.
Prerequisite: The target can't be wearing Armour.
Properties
- Cost
Action +
Level 1 Spell Slot
- Details
Melee: 1.5 m / 5 ft
At higher levels
Casting this spell at a higher level grants no additional benefit.
Condition: Mage Armour
Duration: Until Long rest
- Base
Armour Class is 13.
How to learn
Notes
- The normal base
Armour Class is 10.
- Mage Armour does not stack with , , or .
- If you have any of these and/or Mage Armour you will only get the benefit of the one that gives the most
Armour Class.
- If you have any of these and/or Mage Armour you will only get the benefit of the one that gives the most
- Also granted to s who choose the Eldritch Invocation at level 2+. This version of the spell can only target self, and doesn't expend Spell Slots.
- You can cast this spell on all party members then dismiss caster from party and this buff will persist.
- Mage Armour can work while in as long as you have no armour equipped in any slot before transforming.
- This effect only works on forms with a base
Armour Class of less than 13.
- This effect only works on forms with a base
- Mage Armour does not count as armour for things like
External Links
Mage armor on the Forgotten Realms Wiki