Ad placeholder
Chilling Counter
Jump to navigation
Jump to search
Chilling Counter is a passive feature that chills a creature that misses you with an attack.
Description
When a creature misses you with an attack, it must succeed a DC 13 Constitution saving throw or be for 2 turns.
Condition: Chilled
Duration: 2 turns
- Affected entity is vulnerable to Cold damage and resistant to Fire damage.
- Applying to a chilled entity will make it for Duration: 1 turn.
How to learn
Granted by the weapons:
Notes
Although the description says there is a saving throw, there isn't one coded in. Chilled will be applied to every single missed attack.