User:HarveyPekar/Differences between Tactician and Balanced
Tactician difficulty is the game's hardest difficulty option and carries with it a variety of changes from Balanced difficulty. Since the game's release, some of these changes have been changed across patches. These differences are occasionally marked by a "Difficulty: Tactician" tag in the game's combat log and/or examine feature, but this is sometimes not the case. This is a list of all currently known differences between Tactician and Balanced.
Flat increases
These are changes that are consistently implemented across all enemies, or classes of enemies, in the game.
Attack Rolls and Difficulty Class
+2 +2
Camp Supplies
you use more
Traders hate you
one weird trick!!!!
Unique racial bonuses
- Spiders: +1 str +1 dex (+background poison damage riders?)
- Ogres +1 str
- Goblins: Fury of the small
- Bugbears: Savage attacker
- Worgs: ?
Variable increases
These are changes that are implemented to varying degrees across enemies in the game.
Health
It's all over the place man it's just all over the place
Behavior Changes in AI
Is there any actual documentation on this or is it hearsay