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Combined display of all available logs of bg3.wiki. You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).
- 12:51, 30 December 2023 CommanderStrawberry talk contribs uploaded File:Screenshot LOD Distance level Explained.webp
- 12:21, 30 December 2023 CommanderStrawberry talk contribs created page Modding:Creating and Exporting Meshes in Blender (Created page with " In this tutorial I will assume you are generally knowledgable about how to put meshes together, so this will focus on things specific to Baldur’s Gate 3 exporter. ==Setup== modder’s multitool First you need Blender 3.6 and to install Norbyte’s Blender installer. https://github.com/Norbyte/dos2de_collada_exporter Make sure you install it correctly- this video is quite out of date but should give you some example of how to install it. You should also install Padme...") Tag: Visual edit: Switched
- 10:50, 19 December 2023 CommanderStrawberry talk contribs created page Modding:CodingAnItem (Created page with "<div class="nomobile" column-width: "60em2;> The start to creating a new item is Meanwhile in your '''Armor.txt''', they link up like this: Armor.txt new entry "MY_COOL_NEW_CIRCLET" type "Armor" using "_Head_Magic_Circlet" data "RootTemplate" "0000000000000000000000000002" data "Rarity" "Rare" data "PassivesOnEquip" "MAG_Radiant_Radiating_Helmet_Passive;CUSTOMPASSIVEIMADE" (The ; seperates passives. : implies connection) If adding a custom passive, your '''Pas...") Tag: Visual edit: Switched
- 10:03, 19 December 2023 User account CommanderStrawberry talk contribs was created