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Raider Zar'an is a githyanki raider NPC found in Act One. She is a member of githyanki commune residing in the Crèche Y’llek before arrival of Inquisitor W'wargaz's.

Interactions[edit | edit source]

Zar'an together with Vu'un Warrior Vu’un guards the Hatchery of the Crèche Y’llek. She stands on a high rocky cliff deep inside the Hatchery, in its northern part.

She is contained and has little to say, apart from warning the non-gith player character or reticently welcoming player character if they are her kin.

She becomes hostile to the party if they try to sneak past him and steal the egg and trigger a trap, or if they choose wrong options when speaking with Ko'kuu Varsh Ko'kuu, or if they are permitted to approach and take the egg, but instead crush it (the latter option is not available for Githyanki player characters).

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Brace (Ranged) Brace (Ranged) ( 6 m / 20 ft)   –  Githyanki Crossbow
Spend 6 m / 20 ft of your movement. For the rest of your turn, roll ranged damage twice and use the highest result.
Recharge: Short rest
Misty Step Misty Step (+ )
Surrounded by silver mist, you teleport to an unoccupied space you can see.
 Range: 18 m / 60 ft
Piercing Shot Piercing Shot ()   –  Githyanki Crossbow
Damage: 5~14
D10 Piercing.png
1d10 + 4Damage TypesPiercing

Deal regular damage and possibly inflict Gaping Wounds Gaping Wounds which cause extra damage on attacks.

Undead and Constructs can't receive Gaping Wounds.

CON Save
 Range: Normal weapon range
Recharge: Short rest
Ranged Attack Ranged Attack ()   –  Githyanki Crossbow
Damage: 5~14
D10 Piercing.png
1d10 + 4Damage TypesPiercing

Make a ranged attack with your equipped weapon.

 Range: 18 m / 60 ft

Manoeuvres[edit | edit source]

Zar'an can spend up to four Superiority Die on Battle Manoeuvers:

Rally Rally (+ )
Healing:
8 TemporaryHealing

Expend a superiority die to bolster the resolve of a friendly creature. It gains an additional 8 Temporary Hit Points

 Range: 18 m / 60 ft
Trip Attack (Ranged) Trip Attack (Ranged) (+ )
Damage:
Normal weapon damage

A powerful shot that possibly knocks the target Prone Prone.

STR Save
 Range: Normal weapon range
Recharge: Per turn

Notable loot[edit | edit source]

External links[edit | edit source]